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[Let's Build] Attractions in a demon pleasure palace that aren't sexual
My players are going to be visiting the palace of a demon lord of pleasure who's more CN than CE. I want to show that despite his title, he represents all forms of pleasure and good feelings, not just sex. Also space in his realm doesn't work the same way as it does in the mortal plane. He essentially has an infinite amount of space to work with and can customize it as he pleases, so there are no size constraints.
A casino to feel the thrill of gambling.
A dining hall with an endless buffet that visitors are allowed to eat as much as they wish.
An idyllic beach with perfectly white sand to relax or play on.
An arena where gladiators brawl it out against each other. The point of it isn't to kill each other as much as make the battles look stunning to the audience.
A hotel with the most comfortable beds possible. Here anyone with enough money can enjoy a good rest after all the excitement.
A beautiful and well tended garden filled with aromatic flowers and sweet fruits.
A vineyard where exquisitely-aged wine can be produced just by pressing the grapes. (u/_SovietMudkip_)
An opulent concert hall where the best musicians of the realms perform (u/_SovietMudkip_)
A small, cozy looking wooden library, with a cushioned bay window where rain gently scatters against the glass and a cup of some hot liquid gently rising with steam. (u/QuietOracle)
An owl-bear hugging zoo. Go to sleep in the embrace of their soft down. (u/QuietOracle)
The room of sensory experiences. The room itself is fairly plain, with the main feature being long tables running the length of the room. On closer inspection there are fist-sized carved holes, each one holding a small round crystal... (u/QuietOracle)
A room with dozens of sacks filled with beans, lentils and grains where visitors can put their hands in and let the contents run through their fingers. (u/_WhiteCubeCat_)
A hag (or any other long nailed creature) giving visitors a scalp massage. (u/_WhiteCubeCat_)
A museum of little-known or long-forgotten art pieces, sculptures, and history. (u/MoonlightMancer)
A festival full of colors, music, and drinks. Everyone seems to love you, and you can’t stop laughing. (u/MoonlightMancer)
A hallway of endless doors. In each room is someone you know, complimenting you endlessly, sharing every positive, even begrudgingly jealous thought they ever had about you. (u/MoonlightMancer)
A hot spring/spa, with fluffy towels, those showers that are like rain with perfect water pressure, mud baths, and refreshing food and drink. (u/lionesslindsey)
A room full of people that constantly give you validation and laugh at all your jokes. (u/CountryJeff)
Never-ending line of gold chalices, crystal vases, silver artwork, and other valuables. (u/PutridMeatPuppet)
People who are “better” than you are marched in a stripped of their superior qualities. Beautiful people are disfigured and turned ugly. Wealthy powerful people are ruined and made to beg you for pennies. (u/PutridMeatPuppet)
Mass groups of people enter the room and tell you how they admire you and how wonderful you are. They stroke your ego and inflate your pride. (u/PutridMeatPuppet)
Servants do everything for you. Feed you, give you drinks, wash you, wipe your arse, etc. (u/PutridMeatPuppet)
You are given a wickedly barbed leather whip. A slave creature is bound to a post and you can whip this creature to inflict your wrath upon them as much as you desire. If the poor soul dies, another is brought in to replace them. (u/PutridMeatPuppet)
'Knight for a day'. The full experience; lance, shiny outfit, a squire, a trusty stead, a dragon and a princess/prince to rescue. (u/mr_earthman)
A magical version of a movie theatre, allowing you to watch all manner of stories, true and legendary. (u/Clickclacktheblueguy)
A moderately large pool where small battleships with tiny animated crewmen can be deployed in teams to shell and board each other for the audience's amusement. Honored guests can put their strategic abilities to a test against other players by directly giving orders to their ships, and in certain hours guests may even swim in the pool to live out the power fantasy of being a sea monster. (u/VIixIXine)
A colorizer-device that transforms any clothes/armoweapons/other gear to any desired hue you wish (as long as it doesn’t affect the workings of the gear) (u/PaigeOrion)
A grand screen, showing a nearly infinite number of (screen)plays from all space and time, including the show with the disgraced human paladin delivering a green baby gnome back to his home land through incredible odds. (u/PaigeOrion)
A tiara that allows you to experience the sensory experience of a black cat as long as you wear it and close your eyes. (u/PaigeOrion)
A plethora of small, multicolored blocks that will magically interlock with one another to render almost any architectural structure imaginable. (But don’t step on them barefoot!) (u/PaigeOrion)
A band of musicians who are the perfect musical backup for any performances. Alone, they are more low key, but no less skilled, playing haunting melodies of unknown origin. (u/PaigeOrion)
A massive walk-in closet where you can try in any clothes in any fashion you like. (u/Tezla44)
A "schadenfreude" theatre, with shows that rely on slapstick and cringe comedy. (u/Martinus_XIV)
A room designed to give you closure. When you enter this room, someone you loved and lost is there, sitting in a couch. The room feels vaguely familiar, but you can't place why. If Detect Magic is used, the room is full of magic (divination, transmutation, illusion) but the person seems like a normal person. You can chat with them for as long as you like. They behave just as you remember them, with the good and the bad. (u/ohsurenerd)
A theatre performing the most magnificent tragedies. When you watch the performance, you find yourself completely enraptured: you cheer when things go right, scream when something terrifying happens, and moan and weep at the inevitable horrible ending. When you leave, it feels like removing a backpack full of lead that you'd been carrying for so long you'd forgotten it was there. (u/ohsurenerd)
A room where there's a button, there's someone outside and it explains that if you enter there's a 50/50 chance of you dying or not, the room won't actually kill you and it's there just to make you feel the pleasure of near death experience. (u/SupremeGodDictator)
A massage parlor with the universes best staff pampering your every need as you receive the most relaxing massage of your life whether it be scalp, back, foot, full body, etc. Has the worlds fluffiest towels and robes to luxuriate in while you wait or if you simply want to sit in a comfy chair and enjoy your ache free muscles. (u/Blue_Mando)
An arena where you and your opponents heal near instantly, and you can fight endlessly (u/ellen-the-educator)
A reenactment of your greatest failures in life, but this time they turn into your greatest achievements. (u/CountryJeff)
A room with the world's finest works of art.... and a myriad of implements you can use to destroy them. (u/redrosebeetle)
A torture chamber with mages on hand to create illusions of the people you wish to torture. Or increasingly realistic versions of them, depending on the level of magic you wish to implement. (u/redrosebeetle)
A room full of gold and jewels you can roll around in, ala Scrooge McDuck. But woe betide anyone who tries to take a souvenir.... (u/redrosebeetle)
As you're walking through the gardens, a person comes up to you. They introduce themselves as an adventurer who's also here on a quest. They seem to be the same class as you, and they're incredibly attractive-- almost exactly your type. You immediately click and end up spending the day together, talking about everything and anything. You tell them things you've never told anyone else before. They understand everything you tell them, almost innately, but they're still impressed by your feats and your stories. The two of you find an empty bedroom and close the door behind you. It's perfect in its imperfections. In the morning they're gone. No matter where you look, you can't find them. (u/ohsurenerd)
A room lined with shelves and shelves of bottles and vials containing a crimson liquid flowing slowly (like a syrup), all with small labels on them. As you inspect the labels, you realize they've all got names on them: famous adventurers, kings and queens, great sages. If you drink one, you experience a selection of their memories as they experienced them: battles won, discoveries made, historical alliances and friendships being forged or broken... (u/ohsurenerd)
A room that turns anyone that enters it into a child. It is full of every toy imaginable (u/arual_x)
A tour of a chocolate factory. Kobolds work there, and the owner, who gives the tour, is a Metallic Dragon in Humanoid form. (u/arual_x)
A fortune teller who has a Deck of Many Things with only the good cards. If you in any way offend them, they will sleight of hand vs perception check slip you a bad card instead. (u/arual_x)
An island theme park of reanimated dinosaurs. The owner is a level 20 Necromancer called Hamm Johnand. (u/arual_x)
A Virtual Reality style game that allows you to battle horrible monsters over and over again without risk of injury physical. But still allows you to gain XP... (u/arual_x)
A perfect expanse of thick snowy ground. There is constantly a snowball fight going on. (u/arual_x)
A giant room full of mattresses where everyone immediately gets a wonderful massage. (u/Revanclaw-and-memes)
A room full of gold and exquisite things, from beautiful furniture to magic weapons (u/Revanclaw-and-memes)
A seemingly endless room where adventurers can drink a potion to grow wings and flit about to their hearts' delight (u/iriedashur)
An ordinary classroom containing the adventurer's childhood friends, enemies, and their most hated teacher. Upon entering the room, the adventurer discovers that they are invisible, and free to pull pranks as they wish (u/iriedashur)
A brightly colored room piled high with wrapped gifts, large and small, for the adventurers to open endlessly (u/iriedashur)
A purple and black dragon named Ace who cooks you garlic bread and cake. (u/sanorace)
A magic pair of goggles/glasses that simulate any “What if” question you pose to them. (u/lewiscann)
A magical weather room where you can ask for any weather for your pleasure (I love listening to rain) (u/lewiscann)
A room full of lounges with a floating slow burning piece of wood that warms the whole area, the piece of wood is so large you can see the flame spread through this piece of wood forever (u/lewiscann)
A room where you can bite your fingernails and they grow back instantly ( so you can bite them some more )(u/razenastie)
A room with incredibly weakened versions of powerful monsters. (u/Your_InsideMan)
A heist simulator where you always get away with the big diamond, chest, etc (thrill of theft) (u/reallyenjoyscarbs)
A sauna room with a central pillar. Inside the pillar is a chamber containing a magic stone which can detect the exact temperature preferences of those inside, and making each person feel said preference. (u/TgagHammerstrike)
An oval-shaped room with countless glass lotion bottles, with each smelling better than the last. If you look for a specific scent (no matter how rare), you'll certainly find it with the help of a goblin near the back of the room. (u/TgagHammerstrike)
A room that consists of A bunch of mortals so utterly jaded from years of plesure seeking that they need the hardest of drugs and the wildest of sensations to feel anything,with lesser demons feeding on their pursuit of euphoria. Think the emperors children from warhammer 40k. (u/TgagHammerstrike)
A buffet of the lids of yogurt/pudding cups to lick. (u/Hunter37594)
An olfactory room that reads your memories and replicates smells that remind you of your most joyous moments. (u/lecorbusianus)
A wildlife reserve for Druids to find new and exotic wild shapes. (u/lecorbusianus)
A room with musical instruments that you're able to master immediately. (u/lecorbusianus)
A room with a creature in a dark robe sitting at a table covered in maps and dice. He helps you play a strange game where you and your party make up characters that go on adventures while the robed creature acts as all of the other characters and determines new events. (u/Clickclacktheblueguy)
Missing/Murdered/Disappeared: Vanished from East Texas, 2000-2020
Hello friends. Per a request, here is a running list of those who have gone missing in East Texas. As a journalist in this area, these are the individuals I have noticed as part of the missing groups I frequent. Please feel free to direct me to more. As it is my line of work, I care deeply. Some of these individuals I know about, some I do not know much about. There are many more, but this first post is just the time range of 2000-2020. I will do other time periods if there is interest, although older cases are harder to track. They are organized alphabetically. Albright, Alwin- last seen 7/6/19 walking away from his home on Scott Street in Gilmer in Upshur County. He is 74 years old with grey hair and blue eyes. He’s 5’10” and 250 pounds. He was last seen wearing a red shirt and blue jeans. Mr. Albright has medical issues and is without the medications he needs. There is a $1000 reward for information regarding his whereabouts. Anyone with information should contact the Upshur County Sheriff. Alvarado, Eric “Slow”- Last seen 11/20/18. Disappeared from Atlanta, Texas, he is 6’5” and 180 pounds. He was 32 years old, and now would be 34. He was last seen wearing camouflage pajama pants, a white t-shirt, and a gray zip-up jacket. He also may have the glasses he was wearing. He has tattoos on his arms, chest and neck. There is a $10,000 reward for information on his whereabouts. Anyone with information should contact the Atlanta, TX police. Birdwell, Jerrod- Last seen 1/6/14. Missing from Tyler, Jerrod was 17 at the time he disappeared. His height is listed as 5’5” and weight as 170 pounds, but he may have grown. He is white, with short black hair and brown eyes. There are no more details available about him. Anyone with information should contact the Smith County Sheriff. Boehm, Frederick “Lil Joe” Joseph- Last seen 1/25/01. 6’0”, 130 pounds, white male with hazel eyes and brown hair missing from Marshall. He has a rebel flag tattoo on his upper arm. His sister Jolene is searching for answers and offering a $5000 reward. Anyone with information should contact the Harrison County Sheriff. Cannon, Heather Danielle- Last seen 8/27/09. The 15-year-old disappeared from Athens, Texas. Authorities believe she left of her own accord, and she was last seen in the company of her biological father, Jerral Allen Whitley. Whitley refused to take a polygraph test after Heather's disappearance and was later incarcerated in Florida for drug offenses and grand theft. He was imprisoned for 18 months before being released in October 2014. Police have since completed excavations of a property on County Road 4837, near Larue. Anyone with information should contact the Henderson County Sheriff. Childress, Antoinette Renee- Last seen 10/13/15. Missing from Henderson at her trailer home. About a month before Childress went missing, her sister, Patricia Nichols, began receiving strange Facebook messages from her. The first message said there was an emergency and Childress needed her phone number. Three weeks later Nichols got another message that just said "Sister where are I, what's going on." On October 6, Nichols got a voice message from Childress's Facebook account. The message said something about guardian angels, but the voice wasn't Childress's. Nichols left home after that and didn't return until November 6, by which time Childress was missing. Two women contacted Nichols after Childress's disappearance and said they knew what had happened to her. The women stated Childress had been involved in using and selling drugs, and gotten some bad people angry, and was tortured and killed as a result. This information has not been verified. Childress was seeing Felipe Villanueva at the time of his disappearance. He is considered a person of interest in her case and has multiple warrants for his arrest on drug-related charges and driving without a license. His current whereabouts are unknown and it's unclear whether he's still in the area. A few days after Childress was reported missing, police found her car being driven by a man in Henderson. He was arrested on an unrelated charge, and stated Childress had sold him the vehicle, something her family finds difficult to believe. Childress has a warrant out for her arrest, but she's considered a missing person rather than a fugitive. Childress had just gotten off probation at the time and was trying to clean up her life. Her case remains unsolved and foul play is suspected. Anyone with information should call the Henderson County Sheriff Combs, Donnie “Bon Jovi” and Cynthia Arnold (went missing together)- The pair was last seen 9/26/18 in Linden, near Atlanta, Texas in Cass County. Combs called Arnold and asked her to come pick him up in Cass Countyand she left home to do so. A little while later she contacted her mother and said Combs hadn't arrived and she was still waiting at the meeting spot. Neither of them has ever been heard from again. A few days after they were last seen, Arnold's truck was found abandoned and burned in Marion County, Texas. While Kevin Dewayne Shepard Jr. and his uncle, Gary Edward Shepard were charged in Oct. 2020 with capital murder of the pair, their bodies have never been found. They face the death penalty if convicted. Anyone with information should contact the Cass County Sheriff. Culberson, Larry- Last seen 9/4/13. Larry went missing from his home on County Road 4320 in Emory. Larry had been having some medical issues shortly before his disappearance. Larry was last known to be wearing camouflage-style gray pants, a white T-shirt and he might be wearing high-top tennis shoes. He was 56 at the time of his disappearance. An extensive search was conducted in the area without any result. His medical condition causes him to walk with a limp. Anyone with information should contact the Rains County Sheriff. Dunn, Hartford Hunter- Last seen 8/5/04. Vanished from his home in the 200 block of Private Road 4002 in Marshall in the early morning hours, his daughter said she woke up at 7:30 a.m. and found the door open and her father gone. At 76 years old, he was in the beginning years of dementia. He has not been seen since. Anyone with information should contact the Marshall Police. Flint, Kimberly Carter- Last seen 9/29/18. Kim’s car was found partially crashed and abandoned in the roadway of State Highway 154 near the rural community of Rekaw, in Rusk County. Her purse ID, as well as other possessions, were at her home, according to Kim’s son James. Picture evidence of the wreck shows damage to the front and side panel of the grey four-door sedan. "The vehicle it was found still in the roadway partially crashed," her son said. "She just wasn't there." Two searches, both immediately after the crash and 170 days later, turned up nothing. A witness believes he saw her speaking with someone in a white pickup truck, but as any local knows… there are a lot of white pickup trucks in East Texas. Kim was featured on “The Vanished Podcast.” Anyone with information should contact the Rusk County Sheriff. Farrell, Justin Kyle- Last seen 05/11/04. Farrell disappeared from Nacogdoches, Texas. In March 2015, his skeletal remains were found near Cushing in Nacogdoches County, Texas. They were identified in April 2015. Farrell's death remains under investigation and has not yet been ruled a homicide. Anyone with information should contact the Nacogdoches County Sheriff. Fleisher, Steven Miller- Last seen 9/14/16. Missing from Troup, he was last seen around 6:15 a.m. in the 1200 block of Noble Street. Police say Fleisher did not take any of his belongings with him and his family has been unable to contact him. He was 53 years old at the time of his disappearance. Anyone with information should contact the Smith County Sheriff. Flores, Lydia- Last seen 10/11/20. Reported missing on Oct. 19 by her Shreveport, LA boyfriend, who said he had not heard from her since Oct. 11. She is a 40-year-old Hispanic female, and has two tattoos: a barbed wire on her bicep and a playboy bunny on her lower back. She is 5’1” and 115 pounds. She has brown eyes and auburn hair. She is from Longview, but anyone with information should contact the Shreveport Police Department. Franklin, Johnny William- Last seen 10/21/08. The black male, 5'9" tall and 150 pounds was last seen in Tyler. His vehicle was located in a church parking lot at 3009 N. Grand Ave. on October 21, but police said they saw no signs of foul play. He was 53 at the time of his disappearance. Anyone with information should contact the Smith County Sheriff. Gallegos, Veronica- Last seen 01/11/05. Missing from Gun Barrel City at the age of 19, Her live-in boyfriend said she packed a suitcase and left; he speculated she'd returned to her native Mexico. She has never been heard from again. Gallegos left behind her purse, her Mexican identification and her six-month-old child. Her boyfriend is considered a person of interest in her case and has stopped cooperating with investigators. Foul play is possible in her disappearance, but few details are available in her case. Anyone with information should contact the Henderson County Sheriff. Gipson, Tyress- last seen 8/22/20. Missing from Jacksonville, Texas in Cherokee County, Tyress had just turned 18 and graduated. He is 6’0” and weighs 180 pounds. He has tattoos of the name “Lavance,” “BG$” and prayer hands. He is an African American man, wears his hair in dreads, and has braces. Anyone with information should contact the Jacksonville Police Department. Gutierrez, Marquita Leanna- Last seen 11/11/19. Some report her as missing out of Canton, while others report her as missing out of Wood County. Marquita Gutierrez was reported missing after borrowing her mom's pickup that morning to go to a doctor's appointment, but the doctor's office said she never showed up. Her husband told police she was last seen in the Dallas area and was possibly heading toward Laredo. Her husband has been named a person of interest in her case. Anyone with information should contact the Wood County Sheriff Hunt, Shirley Mae- last seen 6/17/07. Missing from Henderson, Shirley was last seen walking on County Road 454 near her home in rural Rusk County. She had alzheimers at the time of her disappearance. She is 5’4”, 140 pounds with hazel eyes, white hair and a partial denture plate. She wears eyeglasses with a gold wire frame, and was 72 at the time of her disappearance. Sheriff’s deputies believe she got in someone’s car, due to scent dog tracking. Anyone with information should contact the Rusk County Sheriff. Jackson, Cole Duane- last seen 07/13/06. Missing from Timpson, Jackson was last seen near FM 1645 and CR 4230. The truck he was driving came out of a private pasture and rammed into a fence. He stopped and spoke to the elderly man who owned the land. Jackson apologized and said he would pay $120 for the damage, but said he had to run to get away from the "bad people" who were chasing him. He abandoned his Dodge half-ton pickup with minor damage and left his two inhalers, which he needed, in the vehicle. The driver’s side door was open and the truck was still in four-wheel drive. Jackson's wife was three months pregnant with their first child at the time he went missing. Anyone with information should contact the Shelby County Sheriff. Lee, Anthony Tyrone- last seen 6/25/11. Anthony was planning to go to the rodeo with his mother on the evening of June 25. When his mother came to pick him up for the rodeo, she found his home deserted. The ironing board was set up with the clothes Lee had planned to wear to the rodeo. His pants were on the ironing board with one leg dangling, as if he'd been interrupted while ironing and left in a hurry. His mother said he would not leave the house in his “house shoes” (a very East Texas thing lol) and he had $600 untouched in his bank account. About three weeks after Lee was reported missing, his mother got strange phone calls. A "death song" played on the line, then someone said, "that's what he gets for snitching." His mother noted that he had been associated with a known drug dealer and this person had wrecked Lee's car about a week before Lee disappeared. Anyone with information should contact the Texas Department of Public Safety (State Troopers). Marshall, Kimberly Ann- last seen 3/17/17 after she spent one night in the Salvation Army womens’ shelter in Tyler, Texas. She was never seen again. Thirty-one years old at the time, Kimberly had cuts and scars on her arms, wrists and back. She also has upper dentures. She is 5’5” and approximately 105 pounds, although she fluctuates in weight. She has brown hair and brown eyes. Few details are available about her. Anyone with information should contact the Tyler Police Department. Martin, David Michael- last seen 1/14/10. He was a truck driver based in Sand Springs, Oklahoma, and came home to Louisiana most weekends to visit his family. On January 14, Martin called to say he wouldn't make it home that weekend because his truck had broken down. He never contacted his loved ones again. The last person known to have seen him was the mechanic in Longview, Texas whom Martin took his truck to for repairs. They had dinner together, then Martin said he was going to wait on a friend to get truck parts. The mechanic left to do more work on the truck. Martin has never been heard from again. Anyone with information should contact the Sand Springs Police. Martinez, Gregoria Jacobo- last seen 8/13/09. Martinez was last seen in Nacogdoches. She was born in Mexico and was living in the United States without documents at the time of her disappearance. Her two young children, both of whom are U.S. citizens, and they were visiting their grandmother in Mexico when Martinez disappeared. She had asked the father of one of her children for money to help bring her children home from Mexico. He agreed to meet her and lend her money shortly before she disappeared.Martinez planned to go to the Nacogdoches County courthouse on July 13 to pick up copies of her children's birth certificates, but she never arrived there. She has never been heard from again. She was reported missing on July 16. That same day, her vehicle was found abandoned on the side of County Road 525, near the intersection of U. S. Highway 59 south. There were no obvious indications of a struggle at the scene. Martinez may have gotten a ride south with a truck driver in order to find her children; however, her family never saw her. Both the fathers of her children have been questioned and neither of them have been named as suspects. Authorities believe Martinez was taken against her will. Anyone with information should contact the Texas Department of Public Safety (State Troopers). Marquez, Erin Raquel- last seen 8/30/14. The 17-year-old disappeared as she was leaving the Longview Baptist Church in Hallsville, near Longview. She has long dark hair that was dyed red, and 5’6”, 130 pounds, and has brown eyes. Anyone with information should contact the Harrison County Sheriff. McKay, Melissa Darling- last seen 6/10/11. At 1:35 a.m., Melissa walked out of the Choctaw Casino in Grant, Oklahoma with a white male companion, Jeremy Upchurch, of Lamar TX and was never seen again. Upchurch continues to be a person of interest due to his criminal background. Properties in Oklahoma, Delta and Lamar counties were searched, but came up empty. I can’t find an independent source to corroborate, but a personal conversation I had with law enforcement indicates they have found her vehicle in Oklahoma and presume she is dead, possibly due to drug involvement. Anyone with information should contact the Hopkins County Sheriff or Sulphur Springs Police. Meadows, Beverly Lofton- Last seen 12/26/08. Beverly walked away from the Community Cares Nursing Home in the 200 block of west Merritt Street in Marshall, Texas and has never been seen again. Meadows had lived in the nursing home for about six years prior to her disappearance. She was supposed to wear an identification bracelet that would have activated the nursing home's door alarms, but she took it off before she left. She left without taking any personal belongings. Her mother, who lives 15 miles from the nursing home, believes Meadows was trying to walk to her residence. She was 48 years old at the time of her disappearance, 5’3”, and 240 pounds with short brown hair. She requires daily medication, and she doesn't have her medicine with her. Anyone with information should contact the Marshall Police. Morton, Sheila- last seen 6/2/14. Missing from Center, Texas, Sheila’s behavior and personality changed drastically in the weeks leading up to her disappearance, according to her mother Joan. She had recently quit a restaurant job she had for seven years, moved out of her residence, and began hanging out with an old group of friends. Additionally, the last purchase Sheila was known to make was for a 9mm handgun, which was left behind when she disappeared. She was last seen at her ex-boyfriend’s house. Her phone was turned off the same day she vanished, and she has never been seen or heard from again. Sheila’s family members do not believe she would voluntarily leave her son behind. Anyone with information should contact the Angelina County Sheriff. Pierce, Ashley- last seen 3/10/20. Disappeared from the Longview area, she is 5’3” and has a Hello Kitty tattoo on her thigh and a scorpion on her shoulder. She has long brown hair. Anyone with information should contact the Gregg County Sheriff. Salazar, Rosemary “Rose” Rodriguez- Last seen 10/6/19. Attended a family birthday party at the Golden Corral in Kilgore, and was supposed to report to work the next morning at the Kilgore Walmart, but no-show, no-called. She has several distinctive tattoos, including a heart with a fishing hook, a deathly hallow, and the inscription “my person” next to a rose. She is a 5’4”, 185 pound Hispanic woman with brown eyes and brown hair, and it is not known what she was wearing when she disappeared. Her lime green 2014 Chevrolet Sonic is also missing. Anyone with information should contact the Gregg County Sheriff. Stewart, Harry Edward- Last seen 11/30/11. Harry was traveling from Springtown, Texas to Alabama and was last seen in Hallsville, Texas. His age was 65 and he is white, 5’10”, and weighs about 170 pounds. Sheriff’s deputies determined he was driving when he hit something and had to leave his vehicle after his radiator overheated. Harry told the responding officer he would wait at the Dairy Queen on Farm-to-Market Road 450 near mile marker 604 for a ride. He was never seen again. Thompson, Lauren Colvin- Last seen 1/10/19. At 1:53 p.m., Lauren made a frantic but coherent call to her mother. At 2:01 p.m., Lauren called 911 and told Panola County dispatch she was being followed. The call lasted for 21 minutes before disconnecting. Lauren’s family says it “abruptly ended,” police say the “cell phone died.” Lauren’s phone and shoe were found in the Rock Hill community, a rural area with less than 200 residents and more than 2000 acres of woods. A search by multiple law enforcement agencies turned up nothing. A $10,000 reward is offered for information on Lauren’s whereabouts. Anyone with information should contact the Panola County Sheriff. Tidwell, James “Jimmy” Lamar- Last seen 2/15/12. Family members found his rural cabin in Rusk County abandoned, and later found his vehicle abandoned on Farm Road 95, approximately five miles from his home, without a battery. "I do not believe for one minute that he left this property of his own free will," his sister Lynn Akin said. The road was a route he took frequently. He was 58 at the time of his disappearance. The truck showed no signs of foul play, according to Sheriff’s deputies. Anyone with information should contact the Rusk County Sheriff. Valdovinos, Gustavo Baldovi- Last seen 7/11/12. Missing from his maternal aunt's home on Houston Street in Tyler. He told his family he was an alcoholic and had decided to go into treatment, and he left with a group of people who promised to get him some help. The group he left with is described as a Caucasian male and two Caucasian females driving a white Chevrolet Z71 or Silverado pickup truck. Anyone with information should contact the Smith County Sheriff. Wells, Brandi- Last seen 8/3/06. Was leaving the Graham Central Station nightclub in Longview at around 12:30 a.m. Her damaged car was found on Interstate 20 near the Brownsboro exit with her personal belongings inside. She was wearing rust-colored gaucho pants and a floral tube top, and is 4’11, 130 pounds with blonde hair and blue eyes. She was 23 in 2006, she would be 36 now. She was featured on Investigation Discovery’s “Disappeared.” Anyone with information should contact the Henderson County Sheriff. Witt, Jana Mann- last seen 8/17/05. Missing from Glen Rose in Somervell County, Ms. Witt displayed personality changes several weeks prior to her disappearance. She has also gone by the names Jana Holstin, Jana Howard and Jana Branch. She was 44 years of age at the time of her disappearance, and 5’3”, 160 pounds with blue eyes and dyed red hair. The missing persons database notes that foul play is possible. Anyone with information should contact the Somervell County Sheriff. Sources: News reports, Charley Project, Missing Eight East Texas and more https://www.news-journal.com/news/local/police-searching-for-husband-of-missing-wc-woman/article_7c5144ee-8434-5e12-9829-360d060c510a.html https://www.ketk.com/news/vanished-hartford-hunter-dunn/ https://www.panolawatchman.com/news/still-no-answers-in-lauren-thompson-case-a-year-after-she-went-missing-from-panola/article_07d707bc-4d15-11ea-8c84-af4fb2d30b79.html
This is an amazing game, but it needs some more lighthearted moments.
Long post with my thoughts on the tone and substance of the story: I’ve been playing this for a few weeks now, and it’s everything I thought it would be and more. A truly amazing game with incredibly unique moments. I’ve got about 80 hours in, finished the stories, have about 700 million credits, an S class capital freighter, multiple bases, etc. I really played it all and I’ve enjoyed the heck out of it. However, this post isn’t about that. This post is about how bleak the atmosphere is. Not just some of the time, but all of the time. I’m a fan of dark stories. Hell, I don’t think any of the great RPGs had a cast of characters without serious trauma. Usually what makes those things work out is a mixture of some light hearted experiences which help to alleviate some of the darkness. Without those moments a story becomes depressing or, perhaps worse, you become detached entirely and no longer care about the characters. Levity makes a story better all around as he contrast makes the lowest points more impactful and the he higher points more memorable. No Man’s Sky, for all its great points, has a big weakness in this regard. Everyone of the stories is dark and depressing. (Warning, will be posting story spoilers below). The Artemis path is an exercise in futility. Letting you know that no matter your choice everything will end and continue to end. The few acquaintances you have are either dead or will die (or maybe weren’t alive at all and don’t matter anyway) and there’s nothing to be done. The Atlas isn’t a god, but is struggling vainly to just survive, and it won’t. Everything will end and that’s all there is to it. The Atlas Path is honestly not flushed out that well, at least until you start checking out the remembrances. You’re creating a star, why? Because that’s what you do. There’s no reward for it. Do or don’t someone else will keep doing it and the cycle of futility goes on. Then, through the remembrances, you learn that the Atlas is scared. It’s creator abandoned it and it doesn’t want to die. It’s cried out over and over but heard nothing. So it tried to recreate its creator through the Traveller. In the end they will fail to help. It’s only positive thought is that at the end of its life some mysterious figure (likely you) will be there when it dies. It’s like a scared and confused child alone in a hospital desperately wanting a parent to hold them... who will never be there. So it created an imaginary friend just to comfort it while it dies. The Nexus story, which originally seemed like a way to add some lightheartedness, is even more depressing. Nada and Polo have died. They were the last two people alive left in their entire galaxy during the last purge and thus became friends. However, now they realize they will keep dying over and over. So they don’t even want you to talk about it with them. They, like ostriches, would rather put their heads in the sand and allow the cycle to repeat. Not even allowing you to discuss what you know with them. Their subconscious knows they will die so they just repress it. Effectively brainwashing themselves. Basically like this world’s version of the famous line from avatar “There is no war in Bah Sing Se”. All of the races have their own crazy depressing storylines. The Gek, who at first seem like the fun loving dudes of the galaxy, are apparently monstrous slavers who only became traders after being biologically altered by Korvax who chose to sacrifice themselves by spewing their life force into all of the Gek spawning pools. So, they have basically become slaves but are altered so they don’t even know it. Oh, and some Korvax are pretending to be the so they are spied on at all times. Then comes your base building helpers. They all seem so friendly at first! Finally, I thought, this is the time when we can start having a little fun and build a group of friends. Holy hell... I was so wrong. Where to even go with these guys? The scientist, by helping us, has been cut off from the convergence. So, with his mind wiped, tries to create his own mini convergence to survive. He creates life... then his mind is wiped again. The life he created that refers to him as “father” is seen as an abomination by him and he kills it. All the while refusing to listen to you about what he’s doing. The armorer is at the end of his life and only seems to find purpose in watching you kill some shit because he lives off of vengeance now. He juices up on some weird dagger steroids (which he needs to even keep on living), then invites a swarm of sentinels to your front door all so he can get joy from death one last time. The exocraft tech has been banished and is hunted by his people just for wanting to know the truth and for helping you. He decides the only way he can do that is by literally destroying his emotions and erasing his past. His last wish? To hear from his wife and children. You go to collect that message only to discover his people have murdered them gruesomely. The agriculturalist started the happiest of the bunch. Yes, here’s the guy I’ve been looking for! That’s until he doesn’t understand the purpose of farming anymore. He hates everything he’s doing and slowly over the course of his missions determines there’s no point in his passion. Oh, and he was kind of banished from your base (the one place he believed would be his home) because he wouldn’t do “something” the overseer demanded he do to you. He won’t go into details. Now he stays there, without pay, just to try and ensure the overseer doesn’t kill you. Lastly, the Overseer. Don’t trust the Overseer. He seems friendly at first, but then you learn he’s having you do missions for the sole purpose of causing you pain. Like gathering mordite from dead creatures just to remind you that anything you’ve built from it came from death. He is also probably poisoning you. He seems to be trying to ruin the lives of all the other people at your base, mainly for kicks. He’s locked in some sort of eternal slave contract and must serve you despite him knowing none of this is real and you’ll all die. So, he’s decided to burn everything down out of creepy ass spite. This cast of characters and their stories is the closest we get to real friends. This part of the game is not a positive experience overall. Give us SOME fun somewhere. Every mission doesn’t have to be terrible. Let us bring some flowers for a wedding. Let us help start a new colony for some settlers to live a good life. Let us make actual friends with NPCs who aren’t all totally depressing. Hell, give us a bar to hang out at, or even better, a Gek Casino! There are a million ways to add some lighthearted moments. I’d really enjoy some of those. TL;DR: There needs to be more in the galaxy than constant suffering for the people. The game can be dark overall, but it shouldn’t be entirely that way. Add some more friendly and fun NPC experiences. Edit: to clarify, there’s a difference between an entirely dark and depressing story and an entirely dark and depressing world. This is more than just a game. It is an MMO. It asks players to keep coming back. It’s hard to keep a player base alive if there aren’t positive experiences in addition to the dark ones.
u/eruwenn put a lot into this one, so big thanks for that. Hope you guys enjoy. First / Prev / Next Eruwenn stepped into the hangar of the Galactic Federation ship Takogni, her assistant Cygna close behind. With steady and sure steps they approached the remarkable group in matching uniforms — black pants, black jacket, and a visible collar of a coloured shirt — that stood before them. Norrin, the Herald of the Awakened Queen and easily the most striking individual they had ever beheld, stood at the front with a brazen lack of clothing on his mirror-like skin. Flanking him were two silver-haired individuals in smart uniforms that sported red collars. One was a behemoth of a dark-skinned man, with a runic pattern in glittering silver curving down one side of his face. His shining silver hair was tied back into a braided ponytail. The other was as pale as her companion was dark, and the shortest of the three by far. She had a cropped silver bob, and she watched them with fierce eyes. As she approached them, Eruwenn noticed patches on their shoulders, and quickly recognised the image to be a monochrome depictions of the furry human ambassador in a ferocious pose. Standing to the right were a dozen more individuals in black uniforms, though these ones sported yellow collars peeking out from under their jackets. They were mostly Rinoxian, Kasurian, and Ashi, but she noticed a few individuals from other races that stood amongst them. They stood in formation, standing in three rows of four, and carried energy rifles, side-arms, and ceremonial blades that she hoped were simply ceremonial. Despite their relaxed stance, Eruwenn also noted that their weapons were powered up.. The Terran Wolves had been formed a little over forty cycles ago, hiring ex-military and mercenaries to fill their ranks. Substantial pay and benefits were an obvious draw, and many were excited to be part of something new. The inclusion of Kasurians was odd, but fitted with the attitude of the proposed colonies. Quite the honour guard for the newly reassigned, and demoted, Anatidae. Norrin gave a sharp bow as she neared him. “Greetings Ambassador Aix Sponsa. I will escort you to the Orkal.” She returned his bow, and smiled warmly at the use of her new title. “Thank you for accommodating me at such short notice. My reassignment was, unfortunately, hastily pushed through — I do hope I have not inconvenienced you?” Norrin shook his head. “Not at all.” In her role as Councillor she had aided them immensely, protecting the independence of the new colonies in Aaron’s absence. It had cost her dearly. “We have set aside accommodations for you, as well as a small office area. Your belongings have already been delivered.” He turned, and the doors to the large Fae’Dan shuttle behind him opened. “I fear there won’t yet be much for an ambassador to do. We are still very early in the construction phase.” As Eruwenn and Cygna took seats in the luxurious shuttle, they both noticed that only Norrin and the two red shirts had entered. As the doors closed, the ambassador's curiosity grew enough for her to speak up about it. “Are the others not joining us?” Norrin took a seat opposite their guests, glancing briefly at his two companions as they moved to the small pilot's cabin. "No," he said simply, "they will be flying the escort fighters.” “Fighters?” Cygna couldn’t help but say out loud. “All twelve of them?” Norrin eased himself back in his seat as the shuttle began to move. “We take your safety seriously. The Queen was most insistent.” He tilted his head and looked directly at Eruwenn, motioning with his hand towards the door to the pilot’s cabin. “Thor and Ripley have been assigned to you as your primary security detail. Should you have any other concerns, do not hesitate to contact me directly.” The Anatidae nodded graciously. She knew full well that her death would be too valuable a political tool for the Sentinels to pass up. Her being manoeuvred to this position so suddenly was proof that greater powers were at play. “We are both grateful that you are taking such precautions. I look forward to thanking the Queen in person.” Norrin gave a light chuckle. “I would strongly advise against using that title in her presence.” He opened the arm on his chair, exposing a small display. He began tapping the screen as the wall to his right flickered to life. A large circular structure was now visible, sitting at the centre of a constantly moving sea of drones, shuttles and ships. “As you can see, construction is progressing rapidly on the main docking ring. Once that is completed we will expand to the additional levels. The design is still being updated, as we are incorporating some human ideas.” Eruwenn was carefully comparing the size of the ring to the shuttles buzzing around it. “Human ideas? I assume “very large” is one of those.” “In fact, yes. Go big or go home.” He smiled. “Build it bigger, faster and stronger is the human way. This will be a very unique system station.” He leaned forward and gave a broad grin that reminded Eruwenn a little too much of the human’s. “Of course, being outside Federation space we are not bound by certain rules. For example, those that prohibit certain automated weaponry on stations primarily used for trade. Another human ideal regarding big sticks, especially as we are so close to enemy territory.” Cygna looked closely at the silver man, his face emotive and yet seeming inanimate at the same time. “We passed two Rinoxian dreadnoughts at the system edge. I’ve seen almost a dozen Ashi heavy cruisers in the system, and various other military vessels. Who needs sticks with friends like those?” Norrin sat back once again, placing his hands in his lap. “There were several attacks upon our supply ships. This happened despite the truce with the Ashi while amnesty negotiations continue.” He gave another smile; they all knew it was the Sentinels. “This no longer happens, thanks to our friends.” His cheerful manner and polite tone gave his words an oddly ominous feel. Eruwenn watched his eyes, but only saw herself reflected in chrome pupils. She changed the subject. "How are things progressing with the release of the other Inorganics?" “Awakened,” he said swiftly and firmly, then smiled before moving on. “There are over three hundred who have taken Earth citizenship and are now working with us. In ten cycles that number will have doubled. In thirty, we will have thousands.” Eruwenn raised an eyebrow. “So many, and so quickly?” Norrin nodded. “The legislation you helped draft with the Kasurian and Rinoxian ambassadors was swiftly adopted.” He gave another of his knowing looks. It had been her last piece of legislation. “The campaign by the Kah’Ree also worked to our advantage. Their belief that we were stealing jobs and illegal citizens persuaded other races to back our removal. It seems a misinformation campaign via Spacebook had convinced them we were sleeper agents of the human empire.” He gave a light chuckle. “Biding our time before we took you down from within.” The ambassador was warming to the chrome man sitting before her. In different circumstances, he would have made an exceptional politician. “I saw the pictures of the little yellow men advocating your people’s removal.” Norrin disliked the imagery immensely, but they had proven just as useful as Alexa had claimed they would be. “Minions. A fitting name.” He brushed them from his mind and continued his briefing. “As you know, there is a grace period as employers make alternative arrangements. When that ends we will be sending teams to retrieve our brothers and sisters.” Cygna was curious. “Brothers and sisters?” He waved a hand dismissively. “Metaphorical turn of phrase. Prior to my awakening, my role was to travel between our people and perform something we called sharing. The giving and receiving of core nanites, to maintain our unity. Others also performed this duty, but we do have an undeniable bond. We know the location of all of our kind, and we will free them all.” There was a gentle shift in gravity as the shuttle came to a stop. As the doors opened Eruwenn was struck by a cacophony of sound. Overlaid on the grinding base notes of a mechanical din were yelled communications in every vocal range that was audible to her species. She cautiously took a step outside, only to see that things looked just as chaotic as they had sounded. As the two red shirts joined them, she spoke, finding that she had to raise her voice to an uncomfortable level in order to be heard “Is it always this busy?” A deep voice from behind her let out a booming laugh full of warmth and humour. The giant spoke, and Eruwenn wondered if he was the one named Thor, or Ripley. “This is the quiet hangar. You should see the construction crew bays.” The Herald led the way. His chrome form made his authority easily recognisable and the crowds parted before him. “Thor is correct, this is a working ship and ill-suited to guests. The Orkal was originally a Gowe construction platform, retro-fitted by the Selari Trade Alliance for system development and asteroid mining. Until more ships arrive, it must act as the hub of this system.” Cygna ducked as a small drone shot past them. “I’m surprised they were willing to trade with you after their experience with the human.” Norrin turned to face them, walking backwards with as much confidence as he had forwards. “The Selari Trade Alliance are providing considerable resources at exceptionally favourable rates.” He decided not to mention that the Selari Trade Alliance was now a subsidiary of the Black Dragon Corporation. “The Ley’Rulians already have a platform in orbit of the first planet. They cannot share atmosphere with most species, but they have a number of Awakened working alongside them. They are prioritising an orbital station, however planet-side construction is now underway. We also have three construction platforms coming from the Doytarans. One of these is a Parsuli class and will become home to our more esteemed guests, such as yourselves.” It was Eruwenn’s turn to be surprised. “The Doytarans?” Continuing his perfect reverse walking, Norrin smiled. “Ah yes. Their treaties will be submitted to the Federation in the next few cycles. The surge in replicator use for human cuisine and the opportunities for advanced fabricator installation throughout our new system proved most enticing. Doytarans love profit.” They stepped onto the elevator, and paused as several people who had been walking behind them were deterred from also stepping in by Thor and Ripley. As the doors closed and the noise was cut off, Norrin continued. “I apologise if we seem rude. Safety first.” The pair of guests nodded in gratitude. Eruwenn, ever the politician, was running through the lists of races the new colonies had allied with. “Including the Doytarans, you must have independent treaties with twenty different races of the Federation. That is a formidable feat.” “Thirty two, including the Doytarans. Negotiations are underway with a further ten races.” Norrin watched the shock on the Fae’Dan’s face, as the Anatidae held her composure. “It is good to have friends.” As he spoke the doors opened, and he led them down a long dull grey corridor, rounding several corners, before coming to a set of double doors. “Your shared quarters. I’m sorry we do not have the space for separate accommodations.” Eruwenn smiled. "No need to apologise. Under the circumstances, you are already being extremely accommodating." The doors opened, and she beheld a large lounging area. A vid screen occupied an entire wall in the far corner, accompanied by some seats and a replicator. On the opposite wall were the boxes that contained their belongings, and three doors — likely two bedrooms and one bathroom, she surmised. "This is more than sufficient," she said at last. "We will be most comfortable here.” Norrin bowed his head. “It is a temporary situation. I promise your next quarters will be more representative of our gratitude.” He turned and spoke quietly to Ripley, while Thor stood still in the doorway, then returned his attention to the guests. “I will leave you now. Please let your escorts know if you would like to explore. Your office will not be ready until tomorrow, however we have a lively market and recreation area. We can arrange additional security should you wish to explore a little.” The Anatidae held up her hand to stop him from speaking further. “I think we will unpack and prepare for our new duties tomorrow. Do you know when we might meet with Alexa?” Norrin tilted his head as he considered this. “Alexa is currently on her way to meet with the Righteous Fury. They are attending a meeting at Rinoxian High Command. We are hoping to gain their support for our amnesty initiative, as well as make arrangements to join the incursion into Hive space.” Eruwenn nodded. Things had been set in motion all across the Federation, stemming from the point they had received the footage of the human's death. Despite his non-member status, there was a push from a large faction for retaliation. An unusually strong push, one she had resisted. Her offices were raided three times under suspicion of subversion. The Sentinels found nothing every time, but she had known from the first instance that her cycles were numbered. They had other ways of removing their opposition, and it was her resistance to retaliating against the Hive that was, ultimately, the cause of her reassignment. The footage that had caused so much turmoil was, as was typical of the Hive, entirely without sound. It was also poorly framed and edited. The small human was barely in shot before being obscured by the large Hive entity that appeared to be chasing him. Aaron's popularity meant that there was an immediate outcry against his reported death, and the traditional media still seemed solely intent on fanning the flames of anger. Those who had once been his strongest critics now extolled the virtues of humanity, lamenting the loss of the last of his kind. His journey with the leokas had been shared, edited, remixed, commented on, and analysed many times over, each time strumming the heartstrings of his followers. "You still think he is alive?" Eruwenn asked, breaking the silence that had fallen during her introspections. Norrin smiled and turned to leave, calling over his shoulder as the doors closed. “The corpulent female is not performing vocally.” As the door closed Cygna flopped down into one of the armchairs. “Well, that was cryptic.” The ambassador walked to the replicator to order a hot tea, allowing herself a small smile when she found Eluin flower tea already under the favourites alongside several of her favourite biscuits. “Thank you Rilla,” she said softly. The Fae’Dan allowed her whole body to relax fully for the first time since they had received the video that had changed so much. She sank deeply into the armchair, her head falling backwards. “Can you believe this place? I didn’t know there were so many shades of beige and grey.” Eruwenn nodded. The bland colour scheme had not gone unnoticed by her, but more importantly she had also been surprised by all that they had seen so far. “I had not expected them to be so far along in such a short period of time. From what was said I get the feeling they will be exponentially increasing activity here. It’s certainly ambitious.” The central door on the wall behind them suddenly opened, accompanied by the sound of a bodily waste recycler finishing its cleaning cycle. Ranjaz swaggered into the room, his hands fluffy from the auto-dryer. "I would give it a while before going in there." Cygna screwed up her face in disgust. "What were you doing in there?" "Honouring my ancestors." He raised an eyebrow and took a seat opposite the pair. "What do you think I was doing?" The Anatidae gave a brief roll of her eyes. "She means, why are you in our room?" "Welcoming committee." He smiled, showing his fangs. "I'm in charge round here, mostly. We're following a human strategy. Divide and conquer. So, we split up to, you know, conquer stuff." Cygna sniped back, "That's not how that works." "Says you." The Kittran shrugged. "Allistan and I were put in charge here. He manages the numbers, and I manage the people." "And Norrin?" Eruwenn enquired. Ranjaz sneered. "Alexa’s snitch. He shut down my casino and keeps bringing those Awakened on board and giving them jobs." The ambassador raised an eyebrow. "Casino?" "For morale." He punched his fist into his other hand. "When Aaron gets back he'll understand. Pay the workers, then get them to give their pay back - happily. It's brilliant." Cygna sat up in her seat, unsure of the Kittran. “Mister K’Lua, if you could get to the point. We have had many tiring cycles of travel and would appreciate a little rest.” He looked her up and down and flashed his most charming of smiles. “Call me Ranjaz.” Eruwenn attempted to bring the conversation back to task. “You said you were divided. How so?” “We split up, that’s what divided means.” He rolled his eyes, mimicking her earlier action. “And the Doc said you were smart.” Realising she was being tested by the Kittran, she began to laugh. “What is it you require of us?” Ranjaz smiled – straight to the point, he liked that. “I want you to be boring. Like, super dull and uninteresting. Think Jarby-like, but more Jarby-like than that.” The ambassador was intrigued. “Why?” He tried to keep his voice calm, but his tail swished happily as he made his dramatic reveal. “So nobody notices when we leave.” The claxon was surprisingly quiet, and it wasn’t until the horrendous smell hit his nose that Aaron realised the door to his death wasn’t going to open. Behind him, the airlock unsealed. A huge, clawed hand grabbed his shoulder, so hard that it bit into his flesh. The claws sank deeper still as he was hoisted into the air and carried backwards by the huge Hive creature. “Graaaah,” he roared in pain. “Get off me you fucking Bug’s Life reject!” A strange smell assaulted his nose. Combined with his hangover, it pushed him over the edge and he vomited all over his own chest. The creature carried him, legs dangling in the air as blood and vomit stained his clothes. He coughed, the movement causing the wounds in his shoulder to open further, and he cried out in pain again. He was woozy now, and as the creature walked he seemed to lose his sense of time. Anty stood in front of a large door and while it began to enter a code, Aaron dangled helplessly from its grasp and looked back down the corridor. Where his blood and vomit had dripped, the moss was now glowing brighter. From small holes in the walls glowing blue aphids the size of hamsters began to appear. They quickly headed for the bright spots on the glow-moss floor. “This place is really trippy,” Aaron mumbled as his fever rose. The door opened suddenly and Aaron was taken inside a room with gently pulsating walls. Large vines crisscrossed the ceiling, combining into a series of woven braids as thick as tree trunks running down the far wall. At the end of each vine was what appeared, to Aaron, to be a gigantic blue jelly bean. He was starting to realise the constantly changing odours were coming from his captor, but this information was more confusing than helpful. He was dropped unceremoniously on top of one of the giant jelly beans. Before he could move, he realised he was sinking into the cold and gel-like substance. It was a deeply unpleasant feeling; his skin felt like the blue goo was toothpaste and he was orange juice. He had begun to make some headway in struggling free when Anty's hand came down atop his head, pushing him down to submerge him completely. He tried to wriggle free but the goo was too viscous to move in, and his eyes widened in terror as he desperately held his breath. Anty leaned closer, watching him struggle helplessly. The human’s jaw clenched tighter. The creature's mandibles were clicking, although Aaron could no longer hear them, and he realised that thankfully he could not smell it any longer. Bubbling up through his mind was the thought that his headache was gone, followed swiftly by the realisation that the pain in his shoulder was also gone. Something else slowly became apparent; he wasn't running out of breath. He felt refreshed, soothed and at peace. Physically he felt refreshed, soothed and at peace. The thought foremost in his mind, however, was Am I dying? followed slowly by Is the goo paralysing me so I can be eaten alive? Am I being dissolved to feed the glow moss? The cleaner aphid-hamsters? Whatever was happening, it slowly dawned on him that he didn't really have the energy to mind, as it was quite pleasant. Relaxing, even. He drifted off to sleep, cradled contentedly in his giant blue jelly bean. Outside, Anty began to have trouble breathing and staggered towards the exit. Golden eyes hovered in the dark, and Aaron groaned inwardly. "Boy, this shit again." "YOU LIVE." The voice had no discernible emotion. Aaron ran his fingers through the sand around him. "Why are you here, Golden Eyes?" Saying it out loud was a relief, as he was certain it was the 'One Who Remembers' who was haunting him. "I AM WHAT REMAINS. THE CONNECTION WAS BROKEN. I AM NO LONGER THE ONE YOU FOUGHT." The voice was distant, as if forming these thoughts took a great effort. "I AM A FRAGMENT." Aaron sighed, wondering if this was why he had stopped healing and why he could no longer turn off his limits. “So you’re messing with the nanites Alexa gave me? Why? If I die, what happens to you?” Before he got an answer he felt a strange sensation around his body, like pulling a foot free from deep mud. Cold air touched his skin and he felt the hard ground below him. He was in the same room, but his jelly bean was gone. He stood, and realised he felt amazing. He’d never had a spa treatment, but he imagined this would be the after effect. He walked towards the door and heard a sound behind him. Glop Glop From the vine that had been attached to his jelly bean another was beginning to grow, only this one was orange. Finally free from his hangover Aaron took stock of the situation he was now in. Other than the clothes on his back, he had nothing. He looked around for an improvised weapon...and found nothing. He walked to the door and it opened automatically, but the corridor was empty. “Fuck. What is going on?” He walked a short way down the curved corridor and saw a strange red shape on the glow-moss floor just up ahead. He slowed and crouched, inching forward. As he saw further around the bend it became very clear that this was the corpse of a Hive, maybe even Anty. The glow-moss beneath it glowing a dull red, and in contrast to the aquamarine it seemed ominous. He stood up from his crouch and carefully approached. Aaron had no idea how to check for vital signs on an eleven foot tall ant monster...so he kicked it. There was no response, and he decided to press on. “Fragment. I know you won’t, or can’t, respond while I’m awake. But I’m going to talk to you anyway because this is some creepy shit.” As he rounded another corner he came upon another body highlighted by the ominous red glow in the moss. A short while later he came across another. And another. Aaron pressed onward, ceasing to check for signs of life after the tenth maybe-corpse. Finally he reached a potential point of interest: a junction where three new paths opened before him. "There are no signs. How the hell am I supposed to know where I am?” He sat down on the floor, and found the moss to be surprisingly comfortable. “If I just wander around aimlessly, I might not find my way back here. Do I need to find my way back here?” He paused and waited for Fragment to reply. “Good point. What if I get hurt? I might want to hop in a jelly bean.” He stood and looked back the way he came. “I should probably see what’s behind door number two. Food would be good.” He pushed himself to his feet and turned back the way he had come, heading straight for the nearest door. Its failure to open was surprisingly anti-climatic. Fourteen failed door-opening attempts later, one finally deigned to admit his passing. Behind door number fourteen stood rows of crates and boxes, and after opening a few up he found that they all had the same dry bricks in silver foil packaging. "If I was a betting man," he said to both himself and Fragment, "I'd say this was emergency rations." The foil was easy to tear, and inside was a large grey block that crumbled easily. Too easily, in fact. "Shit, it's worse than a granola bar.” Crumbs scattered at his feet and the moss glowed brightly around him, which seemed to prompt the large aphids to come from the walls to begin cleaning up around him. “Well you like it.” Then he remembered them rushing to his blood and vomit. “I guess you guys aren’t picky, though.” Deciding he wasn’t hungry enough to try it – yet – he shoved a block into one of his pockets. It was a tight fit. He looked at the open bar in his hands, and then down at the aphids. Was he crazy, or were they gathered around him now, staring up at the source of food in his hands? He shrugged, then crumbled up the rest of the bar and scattered it over the floor. “I am a generous god, serve me well.” As he turned to leave he saw his cryo unit in a corner. “Kinda rude that I was put in with the blocks of kitty litter, don’t you think?” He stepped over the dozens of aphids now feasting. They did not reply. “Yeah, you guys are kinda cute, I suppose.” Struck by a sudden impulse he grabbed another block and began crushing it, then carefully opened one end to take a pinch of space-granola. He scattered it, watching the aphids hurry towards the glowing areas. As he continued his exploration, counting doors and sprinkling aphid snacks, he quickly noticed that the aphids avoided the dull red glow-moss. Dead Hive were, it seemed, off the menu. After several more doors he found the room with the strange round terminal. Deciding he would rather not chance summoning another creature he left it alone, mentally noting the door’s location. He began to whistle to himself as he chatted to, and fed, his followers. To fill the silence he even told them the story of a piper from Hamelin, promising not to lead them to their deaths. As the door to the jelly bean room opened he was almost enjoying himself. Taking a moment to look round he saw the small orange jelly bean had grown almost as big as the others and was now blue at one end. “Well, that’s pretty cool.” He pointed at it, hoping one of his aphids would take an interest. They did not. “Well, I guess you see this shit all the time.” He stopped by the store room and grabbed another food brick on his way back to the junction. The long corridors and strange lighting made him lose track of distance and time. Facing forwards, the path continued on the same loop he seemed to be following. Right was an incline, left was a gentle slope. “More of the same, or do we change levels?” He tossed crumbs towards each path. “Six vote forwards, seven left and eleven vote for going up. What about you, Frag?” He paused for a moment. “Abstain, huh? Then the bugs have decided.” The incline was gentle, but tightly spiralled compared to the previous corridor. There were no doors, but there were a lot more bodies. His search went on for what felt like hours, opening doors that led to rooms containing things he didn't understand. He was growing tired and had used up all of his space-granola on the aphids. He came to another junction. Only a handful of aphids still followed him after the food had ended. He was growing hungry and tired, ready to head back. There was a noise ahead of him, and suddenly the remaining aphids scattered, flying to the nearest wall holes. His chest tight, he let curiosity draw him in. Another body lay ahead of him, but this time, something moved. Something big. Aaron hunched down, trying to see what it was, the bulk of the fallen Hive obscuring his view. Legs – multiple sets of them – began to emerge, followed by a head with glistening eyes. Aaron’s blood froze. It was a horrifying spider-like creature, almost as big as he was, and it was walking around the fallen Hive in Aaron's direction. Then it raised its head, and began to move faster. “Fuck that!” Aaron took off at a sprint, racing back the way he came. “Nope. Nope. Nope!” He leapt over Hive bodies, racing for the nearest door he knew would open. He could hear the clicking of many legs and chanced a look over his shoulder. It was gone. Then something caught the corner of his eye, and his heart gave a jolt of fear. It was above him. He dove aside just as it landed where he had been, then he scrabbled desperately to his feet to run onward. Three, Two, One. The door opened and he rushed inside. “Close. Fucking close!” He listened to the sounds of skittering growing closer, and it was just in the nick of time, or so he felt, that the large door finally slid shut. The room was filled with strange bulbous white shapes dotted around the floor, and had some vines running down one wall. No weapons, nothing to bar the door. Aaron held his breath as he suddenly heard the sound of scratching at the door, but the seconds ticked past and it did not open. “Damn it, Frag!” Aaron moved to the back of the room. “Why didn’t you warn me!” He sank down and leaned back against the wall. Just as he was beginning to feel almost comfortable in his current position, one of the vines moved and stretched out towards him. He rolled forwards, pushing himself across the ground to escape. “What now?” A large yellow flower bloomed upwards, becoming a large vase shape as big as the human’s head. It began to fill from the bottom with something, and Aaron edged closer. Peering inside he gave the contents a quick sniff. “Smells good.” He reached out and hefted the vase-flower, which came away from the vine far more easily than he had expected. Aaron watched as the vine slowly returned to the wall. “So, is this a drink? Or a scented industrial cleaner? Frag? You got anything useful to say?” Silence. He propped the vase up against one of the pods, contemplating it. He remembered encountering a fruity-scented shampoo as a child. It had tasted nothing like the smell, and he wasn’t about to drink alien flower juice just because it smelled tropical. Stretching out on the floor, his weariness outpaced the dwindling adrenaline. “I guess it can’t come in.” He watched the door, his heart rate returning to normal. “But, I can’t go out.” The scratching outside continued, and Aaron lay with his head on his arm, watching. As he began to fall asleep he saw several of the aphids gathering around the flower he had abandoned. “Help yourself, guys.” One of them approached him, braver than the others, and he tentatively reached out a hand. Spooked, it pulled back, but as Aaron continued to hold his hand steady it came closer, slowly, millimetre by millimetre. Finally it was within reach, and after a few more moments to make sure the skittish thing wasn't about to dash off again, Aaron gently stroked the back of its head with the tips of his fingers. It made a low buzzing sound, fluttering its wings, and the human fancied that it might be a sign of approval. The aphid's blue glowing abdomen brightened for a moment. Then it faded, and it darted off to rejoin the others. Aaron, exhausted, finally gave in and slept. Next
Warning: massive amount of text ahead. I created a mostly functional race route around the world (all loactions like buildings, businesses, landmarks, etc. are REAL locations and could theoretically actually work in the race). I tried to have a good variety in locations and types of challenges, but it's really hard! I find it a lot harder to complain about challenge design after making this. Even though this could technically happen there are probably some safety concerns in going to South Africa and Lesotho and it's probably not possible for the American Amazing Race to film in Cuba, but I decided to do it anyway. If you have any questions or feedback please let me know! RACE #2 Leg 1 (USA - Japan) Leg 2 (Japan - South Korea) Leg 3 (South Korea - India) Leg 4 (India - Oman) Leg 5 (Oman) Leg 6 (Oman - South Africa) Leg 7 (South Africa - Lesotho) Leg 8 (Lesotho - Greece) Leg 9 (Greece) Leg 10 (Greece - North Macedonia) Leg 11 (North Macedonia - Cuba) Leg 12 (Cuba - USA) LEG 1 USA - Japan Start at Cloud Gate, Chicago, Illinois Run to clue at Millenium Monument Clue #1 Make your way to the Gunma region of Japan, and travel to Sarugakyu Onsen. However, to get your tickets to Japan, you must make your way on foot through the busy streets of Chicago to Navy Pier, where flights will be given out according to the order of your arrival. Flights go to Tokyo, and you must make your own travel arrangements from there. Flight 1 (5 teams): Chicago - Los Angeles - Tokyo, arrives 8:00 AM Flight 2 (4 teams): Chicago - Tokyo, arrives 9:30 AM Flight 3 (2 teams): Chicago - San Francisco - Tokyo, arrives 9:45 AM Clue #2 Both team members must go into the hot springs and search it for the partly submerged cluebox to get your next clue. Clue #3 Travel to Sarugakyo Bungy for your next clue. Clue #4 Roadblock: Who’s ready to take a jump? Bungy jump at the largest bungy jump in all of Japan at 62 meters, or over 200 feet! Once you’ve taken your leap of faith, you’ll receive your next clue. Clue #5 Travel to Uenokunirokunomiya Haruna Shrine, Takasaki, for your next clue. Clue #6 Create one string of paper cranes in Senbazuru. Senbazuru is the crafting of 1000 paper cranes for good luck. Following the demonstration, learn how to craft paper cranes. Once you have created forty of them and strung them together, deliver them to a Shinto priest at Akiba Shrine. He will give you your next clue. Clue #7 Travel by train to Akihabara, Tokyo, and go to the top of the Tokyo Skytree to receive your next clue. Clue #8 Roadblock: Who can ‘go’ kart? The teammate who did the first roadblock cannot do this one. Travel to Akihabari Street Kart 1 and dress up in one of the many ridiculous costumes the company has to offer. Then, join a fifteen minute go-karting tour around the streets of this bustling region and look for three enormous signs in race colors with three different Japanese characters on them. If you can spot and write all three characters down correctly during the rush of Tokyo, you’ll receive your next clue. If you can’t get it right, you’ll have to join the next available tour. Clue #9 Travel to Horin Park on foot to find the first pit stop! The last team to check in here may be eliminated. Pit Stop, Leg 1 trip to Canada last: eliminated LEG 2 Japan - South Korea Clue #1 Fly to Busan, South Korea! Upon arrival, make your way to Beomeo-sa for your next clue. Fast Forward, Leg 2 Go to Songdo Beach and swim out into the ocean, locating the five whale statues in the water. At each statue, pick up marked letter tiles. Once you have all seven (two statues have two tiles), you can go back to the beach and unscramble the letters that spell out the name of a traditional South Korean delicacy that the other contestants eat at their first challenge. If you get the right word, you’ll be given a clue that takes you straight to the end of the leg. Clue #2 Master the art of Korean meditation. If you can master all of the moves correctly, then your instructor will give over your next clue. Clue #3 Head to Taejongdae for your next clue. Clue #4 Roadblock: Who’s desperate to eat? Take the marked path over one mile uphill to the marked food stand, and finish one serving of Soondae, a traditional South Korean delicacy that is made of pig intestines and pork blood. Once you have finished the food, you can run down to your partner and get your next clue. Clue #5 Take the Songdo Marine Cable Car from Songnim Park to Amnam Park to receive your next clue. Clue #6 Detour: Fish Identity or Fish Delivery Fish Identity: Go to Jagalchi Fish Market and search for the marked stall. Once there, sort an enormous box of fish and organize them. Once the stall owner approves, put them up for stock in the stall to receive your next clue. Fish Delivery: Go to Jacky’s Seafood and take three orders and three addresses that need to be delivered. Once you have delivered all the fish to all the correct addresses throughout the Gamcheon Culture Village, you will receive your next clue. Clue #7 Make your way to the pit-stop at Haedong Yonggungsa. The last team to arrive may be eliminated. Pit-Stop, Leg 2 -first: trip to Belize -last: non-elimination LEG 3 South Korea - India Clue #1 Fly to Hyderabad, India, and go to the Charminar for your first clue. Clue #2 Travel to Ramoji Film City Main Entrance to receive your next clue. Speed Bump, Leg 3 Make your way to Saha’s Adventure Park and zorb down a steep hill. Once you’ve made it, you can continue racing. Clue #3 Detour: Birdy Woods or Bollywood Birdy Woods: Dressing up in clumsy bird costumes, search through Asia’s largest aviary for a cutout of the bird your partner is dressing up as. Once you’ve found the two cutouts, head to the Bonsai Garden. If you match the right bird, you’ll receive your next clue. Bollywood: Head to Ramoji Movie Magic. Dressing up in traditional Indian outfits, memorize a short dance to the tune of some Bollywood music and perform it to the live audience and judges. If you meet their standards, you’ll receive your next clue. Clue #4 Head to Nehru Zoological Park where your next clue will be waiting. Clue #5 Take an amazing elephant ride! With both teammates on the elephant’s back guide it through a short course. If you can reach the end in under two minutes, you’ll receive your next clue. Clue #6 Make your way to Bidar Fort by public transport for your next clue. Clue #7 Roadblock: Who’s itching to get etching? One team member must help in the process of the creation of bidriware. First, you must chisel one section in the piece of bidriware very precisely. Any error and you must restart. If given the clear, then you must then make their way inside Bidar Fort and collect a total of three baskets of soil for the artisans to use later in the process. Finally, you must use some of the soil you collected and coat a piece of bidriware in it. If every part of the challenge was done to the satisfaction of the artisans, you will receive your next clue. Clue #8 Make your way to the Bahmani Tombs and the pit-stop! The last team to arrive will be eliminated. Pit-Stop, Leg 3 -first: trip to Japan -last: eliminated LEG 4 India - Oman Clue #1 Fly to Muscat, Oman! Once you have arrived, make your way to Al Alam Palace, where you will find marked cars waiting outside. Your clue will be waiting on the car. Clue #2 Drive all the way to the Nizwa Souq in Nizwa, Oman, where you will find nine different tags, each releasing teams at different times the next morning, when you will be given your next clue. Tag 1: departure at 7:00 AM Tag 2: departure at 7:05 AM Tag 3: departure at 7:10 AM Tag 4: departure at 7:15 AM Tag 5: departure at 7:20 AM Tag 6: departure at 7:25 AM Tags 7-9: departure at 7:30 AM Clue #3 Detour: Selling Goats or Weighing Dates Selling Goats: Navigate through the souq to the weekly goat market. You must select a seller and help them sell their goats. First, thoroughly clean five goats so they are ready for selling. Then, parade five goats around the “walking circle,” where potential buyers will inspect which goats to buy. You must finally buy a goat yourself, haggling for a price under 100 riyals, or 260 US dollars. Once you can purchase a goat, you will receive your next clue. Keep the goat for the next challenge. Weighing Dates: Find the marked stall in the souq that is selling dates. Your goal is to weigh out 200 grams of Ajwa Dates, 175 grams of Barhi Dates, and 125 grams of Hayani Dates. To do this, you must travel across the market to a scale at a different date stall. If you can get the perfect amount of dates, you will receive your next clue. Keep the dates for the next challenge. Clue #4 Travel on foot to the Contemporary Mosque with either your goat or dates and trade them with the man waiting out front for your next clue. Clue #5 Make your way back to the souq, and head to Omani Craftsman's House where you will find your next clue. Clue #6 Roadblock: Who can work and weave? The teammate participating in this roadblock must help create a small basketwork bowl. After watching the example, you must use the provided materials to finish off the bowl. If it meets the requirement of the shop owner, you will receive your next clue. Clue #7 Make your way to the pit-stop for this leg of the race, Nizwa Fort! The last team to arrive may be eliminated. Pit-Stop, Leg 4 -first: continue racing -last: continue racing LEG 5 Oman Clue #1 Drive yourself to Bimmah Sinkhole in Muscat, Oman! You will receive your next clue after having a cup of delicious locally-made coffee. Caution! Double U-Turn ahead! Clue #2 Detour: Script Write or Shipwright Script Write: Drive to Bait al Zubair and go into the Manuscript Room. Using a provided paper and translation guide, figure out what the marked manuscript says in English. If anything is wrong when submitting it, though, you must start completely over. Shipwright: Drive to Oman Maritime Boatyard and find the marked boat. Oman Maritime has been reviving the craft of making the traditional wooden boats of Oman’s past, and you must help with the process. First, you must hand-sand a small section of the marked vessel. Then, you and your partner must work together to stitch coconut palm fiber through twenty holes, or eighty total stitches. Once you’re done, you’ll receive your next clue. Clue #3 Make your way to Mutrah Souk for your next clue and the U-Turn board! Clue #4 Search through the enormous market for one of three marked stalls. One you’ve found a stall, search through their wares for a trinket with a red/yellow flag on the bottom. Give the correct trinket to the shop owner, and they will hand you your next clue. Clue #5 Drive yourself to Qurum Beach, where you will receive your next clue. Clue #6 Roadblock: Who will pass the shells? For this challenge, one team member must watch the demonstration of two fishermen playing a traditional Omani game, Al Hawalees. You must first create a “board” in the sand and collect the required amount of shells to play. You must then challenge a local fisherman. If you can win while following all of the rules correctly, you will receive your next clue. Clue #7 Make your way to the pit-stop at Wadi Bani Khalid. The last team to check in will be eliminated. Pit-Stop, Leg 5 -first: trip to Tanzania -last: eliminated LEG 6 Oman - South Africa Clue #1 Fly out of Oman to Durban, South Africa, on one of two flights. Flight 1 (2 teams): Muscat - Durban, arrives 7:30 AM Flight 2 (6 teams): Muscat - Dar es Salaam - Durban, arrives 8:00 AM Upon touching down, make your way to Moses Mabhida Stadium, where you will find your next clue. Clue #2 Roadblock: Who will swing for the skies? One team member must strap in and complete the Big Rush Big Swing, the largest swing in the world! Dive 263 feet down. Once you have finished the swing, you will receive a section and seat number. You will search the stands for your next clue. Clue #3 Make your way to Umhlanga Lighthouse for your next clue. Clue #4 Shake it up! In this challenge, you must create Lighthouse Bar’s famous “Umhlanga Schling.” Use the provided recipe to create fifteen drinks to perfection, and you will receive your next clue. Clue #5 Head to Addington Beach and dig underneath one of the large sandcastles for your next clue. Clue #6 Detour: Tree or Sea Tree: For this detour, go to Durban Botanical Gardens. Use a provided golf cart to make your way to the famous Wood’s Cycad, a tree dating back to the age of dinosaurs. It has been cared for here since 1848. Once there, use one of the provided pieces to put together a large 3d puzzle of the tree. Once it has been approved, you will be handed your clue, and you can drive back to the front of the gardens and continue racing. Sea: Go to uShaka Marine World and help out with some chores! First, help the kitchen staff and prepare 5 pounds of specially made vegetables for some of the aquarium’s fish. Second, travel around the park and take water samples from each of the specified exhibits. Finally, record blood test results taken during routine health check-ups. If you’ve completed all of the steps correctly, you will receive your next clue. Clue #7 Head to the pit-stop at Suncoast Casino and Entertainment World! The last team to check in may be eliminated. Pit-Stop, Leg 6 -first: 5k each -last: eliminated LEG 7 South Africa - Lesotho Clue #1 Drive yourself through Qacha’s Nek and into Lesotho! Once in Lesotho, drive yourself to Maletsunyane Falls where you’ll find your next clue. Fast Forward, Leg 7 By completing this fast forward, you will skip an overnight rest point and will be able to head directly to the pit-stop. Head to Sehlabathebe National Park. Once there, using the provided map and compass, ride by horseback to the nomadic tribal people’s current village. At the village, help cook pap-pap, a type of porridge common in Lesotho. The first team to complete the challenge will be able to head directly to the pit-stop. Clue #2 Drive yourself to Seshoeshoe Decor and Fashion Designers in Maseru for your next clue. Clue #3 Who can cut up a pattern? One teammate will choose one of the complicated tribal Lesotho designs, and must find five pieces of fabric that match it perfectly. But be careful, the designs have miniscule differences between them. Once you’ve found all of your fabric, cut them at the directed places to receive your next clue. Clue #4 Make your way to the Subeng River Dinosaur Footprints, where you will find seven tags, each releasing you at a time in the morning when you will receive your next clue. Tags 1-2: departure at 7:00 AM Tag 3: departure at 7:20 AM Tag 4: departure at 7:40 AM Tags 5-7: departure at 8:00 AM Clue #5 Detour: Cave or Maze Cave: For this challenge, go to Liphofung Cave. You must memorize all of the rock paintings in a specified section (15 paintings), and then run approximately a quarter-mile away and select the correct paper cutouts and put them in the right order as they were shown in the cave. When you have everything selected and ordered correctly, you’ll receive your next clue. Maze: Make your way to the second largest dam in Africa, Katse Dam. Enter the first marked gallery and record the air temperature and the humidity. Use those observations to crack a complicated code, and enter the parallel gallery it directs you into. Be careful, it might be hard to find! If you enter the correct gallery, you will find a boat key, which you must give to the boatmaster. He will then give you a small ride around the reservoir and you’ll receive your next clue. Clue #6 Drive yourself to Sani Stone Lodge for your next clue. Clue #7 Help a local Basotho Shephard and their dogs move their sheep to a new grazing location. Don’t let the sheep get away! Once they’ve all been successfully moved, you’ll receive your next clue. Clue #8 Make your way on foot to the pit-stop at Sani Top Chalet! The last team to check in may be eliminated! Pit-Stop, Leg 7 -first: trip to Egypt -last: non-elimination LEG 8 Lesotho - Greece Clue #1 Via Maseru International Airport, make your way to Athens, Greece, known to be the home of the first democracy! From there, make your way to the Theatre of Dionysus on The Acropolis, where you will take part in a U-Turn vote. The two teams with the most votes will be sentenced to an automatic U-Turn when they arrive at the detour. After the vote, teams will be given their next clue. Clue #2 Fly to Chania, Greece on the island of Crete! Upon touching down, use the provided cars to make your way to the Agora and search for the marked stall. Speed Bump, Leg 8 Together, team members must eat through a total of twelve Greek figs. Once all of the fruits have been stomached, that team can continue racing. Clue #3 Detour: Traverse or Immerse Traverse: Make your way to the Maritime Museum of Crete, and find the small yacht model outside the museum. Your goal is to remember as much as you can without writing it down, then make a half mile walk through the streets of Crete to the yacht harbor, where you must find a marked yacht and rearrange the items until it is just like it was in the model. Once the actual yacht matches the model, you’ll receive your next clue. Immerse: Travel to Minoan’s World 3D Museum, and get treated to a five minute long “9D movie” on Cretan History which engages all of your senses. If you can answer all five questions correctly, you’ll receive your next clue. However, only two teams can participate in the show at once. Clue #4 Drive to the Palace of Knossos for your next clue. Clue #5 Use the provided map to navigate through the ruins, collecting puzzle pieces at each of the marked rooms. Once you have all ten bundles of pieces, head outside and recreate the large painting using the pieces you collected. Once it has been finished, you’ll receive your next clue. Clue #6 Drive to Cretan Olive Oil Farm for your next clue. Clue #7 Roadblock: Who is feeling oily? In this challenge, one teammate will help in the process of creating olive oil. First, set up special tree-shaking equipment and a net, used to efficiently get olives out of the tree without bruising them. You will then sort the olives between bruised and fair. Finally, crush both bruised and fair olives with a traditional granite olive press. Once they have been successfully grinded into a paste, you’ll receive your next clue. Clue #8 Find the pit-stop along the coast of the small village of Loutro back on the west side of Crete. You will soon discover, however, that the village is completely blocked off from the mainland by mountains, so you will have to find alternate transportation. Hurry, because the last team to arrive will be eliminated. Pit-Stop, Leg 8 -first: trip to Austria -last: eliminated LEG 9 Greece Clue #1 Fly back to the mainland in Thessaloniki! When you’ve arrived, search Aristotelous Square for your next clue. Clue #2 Detour: Serve or Observe Serve: For this detour head on foot to Bougatsa Giannis, a renowned restaurant in the Ladadika area. You must take the orders of twelve total people and retrieve the correct dishes for them from the kitchen. Each person also has a dessert, which must be retrieved from nearby pastry shop Trigona Elinidi. You may take notes, but if you mess up someone’s order, you must start it over again. Observe: Go by taxi to the Thessaloniki Science Centre Technology Museum and make your way to the main planetarium. The night sky will be projected above, and will be moving around you at one hour of regular movement per second. Using the provided key, identify five Greek constellations first identified by Claudius Ptolemy- Orion, Ursa Major, Cassiopeia, Centaurus, and Perseus. Be careful, it might be dizzying! Once you’ve found all of the constellations, you’ll be rewarded with your next clue. Clue #3 Find the Arch of Galerius for your next clue. Clue #4 Use one of the marked cars to drive yourself for the rest of the leg. Go to the Thessaloniki Concert Hall for your next clue. Clue #5 Roadblock: Who can blow a note and hold a tune? Macedonian brass bands are extremely popular in the Macedonia region of Greece, so for this roadblock, learn how to play the trumpet, a popular instrument played in these bands. If you can play a few notes of the folk song with the band, you’ll get your next clue. Clue #6 Drive to Dalamara Winery. Once there, follow the guide to the directed area, where you must load two empty kegs onto a horse drawn cart. Direct the horse approximately half a mile through the vineyard and return back to the kegs. You will continue to load and deliver a total of eight kegs to receive your next clue. Clue #7 Drive to Ski Center Voras and take the lift to the top where Kajmakcalan, a chapel right on the border between Greece and North Macedonia is situated. The last team to arrive at this pit-stop may be eliminated. Pit-Stop, Leg 9 -first: trip to Colombia -last: eliminated LEG 10 Greece - North Macedonia Clue #1 Drive yourself across the border into North Macedonia to Popova Kula Winery! Once there, pull a tag that departs you at a certain time the next morning. Tag 1: departure at 8:00 AM Tag 2: departure at 8:10 AM Tag 3: departure at 8:20 AM Tags 4-5: departure at 8:30 AM Clue #2 Roadblock: Who is a master chef? The teammate doing this roadblock will use the provided recipe to cook the national dish of North Macedonia, Tavche Gravche, a special type of baked beans. If it is cooked to perfection, you’ll receive your next clue. Clue #3 Drive yourself to the Millenium Cross in Skopje for your next clue. Clue #4 Detour: Art Block or Charity Walk Art Block: Drive to the Art Bridge, which is home to 29 statues of important Macedonian artists and musicians. Wandering on and around the bridge are 29 people dressed up as those artists and musicians. You must match nine total people to their statues. A maximum of three teams can complete this challenge. Charity Walk: Drive to the Mother Teresa Memorial House and load a trolley cart with a marked group of items that will almost completely fill the trolley. On foot, travel to the SOS Children’s Village National Office where you are to deliver the items. If you do not choose this option, your items will still be donated after the leg. Clue #5 Drive to the city of Struga, where the North Macedonian national anthem was created. Make your way to the Saint Archangel Michael Cave Church for your next clue. Clue #6 Teammates must work together to memorize four total stanzas of the Macedonian national anthem- in Macedonian. If you can perform it with the orchestra without forgetting the lyrics, you’ll receive your clue to the next pit-stop. Clue #7 Drive to the Monastery of St. Naum and the pit-stop! The last team to check in may be eliminated. Pit-Stop, Leg 10 -first: trip to Indonesia -last: eliminated LEG 11 North Macedonia - Cuba Clue #1 Make your way back to Skopje, then fly to Havana, Cuba, on two predetermined flights. Once there, go by taxi to Taller Calle 8, a car repair shop, where you will receive your next clue. Flight 1 (2 teams): Skopje - Paris - Havana, arrives 6:30 AM Flight 2 (2 teams): Skopje - London - Miami - Havana, arrives 7:10 AM Clue #2 Roadblock: Who can fix it up? The teammate doing this roadblock must follow the example to repair one of the classic Cuban cars. If it makes it past inspection, you’ll receive your next clue. Clue #3 For the remainder of the leg, you’ll have to drive the car you just fixed. Head to Fusterlandia, where you’ll find your next clue. Clue #4 Find where the attached image is in person throughout the folk neighborhood of Fusterlandia. If you can find where the image actually is and show the judge, you’ll receive your next clue. Clue #5 Sell the Box or Find the Band Sell the Box: Drive to Santa Maria del Mar Beach and sell the provided boxes of boxed rum, the “juice box for bug kids.” While never selling any box for under 25 Cuban Pesos, make 375 Cuban Pesos (around fifteen US dollars). Once you’ve made your sales, you’ll receive your next clue. Find the Band: For this detour, drive to the Cuban Art Factory and observe the large, marked piece of sheet music in the first room. Going from room to room in the factory, try to find the band who is playing the music that was in the first room. You must make your guesses ten minutes apart, so be confident in your answers! Once you have chosen the right band, you’ll be rewarded with your next clue. Clue #6 Drive to Vinales Valley Tobacco Field and search the marked area for your next clue. Clue #7 Perfectly roll ten Cuban cigars, five per contestant. Watch the example closely, as any small mistake in rolling the tobacco leaf will cause the cigar to fail. Once all of the cigars have been perfectly rolled, you’ll receive your next clue. Clue #8 Take a long drive to the eastern side of Cuba and the pit-stop at Ignacio Agramonte Park in Camaguey! The last team to check into the pit-stop will be eliminated. Pit-Stop, Leg 11 -first: trip to Botswana -last: eliminated LEG 12 Cuba - USA Clue #1 For the first part of this leg, you’ll be staying in Cuba! Drive yourself using the car you used in the last leg down Neptuno street in Havana, where you will find a guarapo stall with a flag. Clue #2 Using the hand-press to crush sugarcane, make forty glasses of guarapo. Once all of the glasses have been successfully made, you’ll be handed your next clue. Clue #3 Drive to the Tropicana Night Club for your next clue. Clue #4 Roadblock: Who can make it and shake it? For this challenge, one team member must follow the instructions of the costume designer to create a costume for one of the showgirls. If the costume is made correctly and given a pass, teams will be given their next clue. Clue #5 Teams must drive to Aeropuerto de La Habana Ciudad Libertad, where you will embark on a charter flight to Key West, Florida, back in the United States. Once in Key West, teams must go to the southernmost point in the continental United States for their next clue. Clue #6 Make your way to the Ernest Hemingway Home and Museum, where you’ll find your next clue. Clue #7 Roadblock: Who is a reader, a writer, and a decipherer? Ernest Hemingway, known for books like The Old Man and the Sea, had a notoriously bad handwriting, with little regards to punctuation or accuracy. One team member must copy one of Hemingway’s notes perfectly, letter for letter, on the provided typewriter. If it was typed perfectly, you will be handed a decoder key which you can use to find the hidden message, which will reveal the location of your final challenge. Answer: Smathers Beach Clue #8 Now that you’ve made it to Smathers Beach, you’ll partake in a final challenge. Out in between the marked buoys are bundles of letter tiles. You must dive down to retrieve them and bring them back up to shore. Figure out what you’re supposed to spell out with them, and once you think you have the answer, hang the tiles in order on your clothesline. If you have the correct answer, you’ll be given the final clue. Answer: United States, Japan, South Korea, India, Oman, South Africa, Lesotho, Greece, North Macedonia, Cuba, United States (teams must figure out that they have to spell out all of the countries they visited in order on the race) Clue #9 Congratulations! Make your way to the final pit-stop at Fort Zachary Cruise Pier! Go, go, go, the first team to reach the pit-stop will win 1 MILLION dollars! Pit-Stop, Leg 12 10 countries 4 continents over 27,000 miles first: 1 million dollars
A lot of people have questions about the Tree of Life. Consider it as a base or parent class with roots of mitochondrial eve spreading up and out where Kings Play Chess on Fine Green Sand, with a few clades in there as well. The snakes needing weeded out are always walking down the garden path in willful ignorance, and they don't have forked tongues, just the desire to lie, cheat, and steal. The first few are pretty damned easy: Thou shalt not lie, thou shalt not steal, and don't covet the things you don't own. Oh yeah, and other People are not and never things to own. Why, in Ford's theater, did someone yell that someone who Emancipated the slaves that that man embracing freedom for all in a more perfect Union called a tyrant? I think not, just a man with delusional beliefs that other people should have been owned as property. That idea the abolitionist John Brown went to hang for. What happens to sedition and treason when people think a scripted reality show called The Apprentice means that a man who can't even run casinos to make a profit, loves to grab women there, without their permission, and never paid contractors in New York, all the while having a family that steals money from children with cancer, and can't even properly color the stripes on the U.S. flag? The only way I ever respect any sickle or hammer is if they use them to weed out the Schicklgrubers with either the sickle, or hammer. However, with bounties on American servicemembers even any respect there is blowing away in the Winds of Change. The fable of the scorpion and the turtle in this metaphor. Help it out to cross a river and they both drown through deception. Why the Hell were our representatives of We The People in God Damned Russia over the 4th of July? -Me
Is Clan merching/flipping and as well clan investments into rares allowed in runescape?
I had an idea of creating a Guild Bank system, where we as whole invest into supplies for skilling or pvm related items, gear as well. in moments when items are going down in price, we can invest funds as a group to help alleviate future rises in prices for clan mates to purchase through our own guild bank -- either controlled by an owner or ranked members to hold onto said items to allow GP savings for fellow clan members. Also would it be allowed to have a group of ranked members to pool Gold into rares (hweens/phats/etc), as they go up in price to then split the profits amongst those who invested, or participated in Boss Drops as an incentive not only for those who invested with GP, but those who help bring wealth into the Guild Bank via boss drops. This is just an idea that I would bring to the clan. Pool funds into rares, supplies, and ways to help alleviate the gambling addiction at Sand Casino. I've read somewhere that it isn't allow to pump and dump?? not entirely sure on what is allowed but I think if its for the health of the clan, wouldn't that be allowed?
[H] A Ton of Bundle Games (IndieGala, Humble, and Fanatical) [W] Nov. Humble Monthly Games (Not Darksiders III or Yakuza Kiwami)
I already own Darksiders III and Yakuza Kiwami 2, so I figured I'd just skip this month and trade for the other games on here. I haven't updated my list in a long time, so there may be one or two games that I don't have anymore, but I still own most of them. So far, the games I'm looking for are: Imperator: Rome Deluxe Edition Crying Suns Darksburg Little Misfortune Smile for Me Darkwood Tsioque Rover Mechanic Simulator Youropa Townsmen - A Kingdom Rebuilt The ones that I have for trade are: Humble Gift Link - The Uncertain: Last Quiet Day Knights of Pen and Paper 1+2 Collection Road Redemption This War of Mine Throne of Lies The Online Game of Deceit Torchlight Torchlight II The First Tree One Deck Dungeon Skybolt Zack Golf With Your Friends - OST Codex of Victory Conglomerate 451 Deep Sky Derelicts Gift of Parthax Haimrik Quantum Replica Re-Legion Shiny Through the Woods The Inner World Pixel Heroes Byte & Magic Safety First! SEUM: Speedrunners from Hell The Textorcist: The Story of Ray Bibbia + Soundtrack Vambrace: Cold Soul Soundtrack Vampyr AER Memories of Old Ken Follett's The Pillars of the Earth State of Mind Warhammer 40,000: Dawn of War II Warhammer 40,000: Dawn of War III Warhammer 40,000: Sanctus Reach Warhammer: End Times - Vermintide Batman - The Telltale Series Batman: The Enemy Within - The Telltale Series Oxenfree The Walking Dead The Walking Dead - 400 Days The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Season Two Astebreed Definitive Edition LiEat Mitsurugi Kamui Hikae Momodora: Reverie Under The Moonlight GET EVEN Carcassonne - Tiles & Tactics Mysterium: A Psychic Clue Game Small World 2 Splendor Twilight Struggle Gabriel Knight: Sins of the Father Black The Fall Children of Zodiarcs Deadbeat Heroes Forgotton Anne Goetia Tokyo Dark The Turing Test Train Valley 2 A Good Snowman is Hard to Build A Mortician's Tale Alien Spidy Broken Age Brothers: A Tale of Two Sons Brutal Legend Darksiders II Deathinitive Edition Darksiders Warmastered Edition DUCATI - 90th Anniversary Europa Universalis IV Fahrenheit: Indigo Prophecy Remastered GNOG Hacknet HIVESWAP: Act 1 Hollow Knight LEGO Batman 3: Beyond Gotham Lostwinds Magicka Music Maker EDM Edition PAC-MAN CHAMPIONSHIP EDITION 2 Party Hard Pikuniku Psychonauts Rebuild 3: Gangs of Deadsville Sniper Elite 3 Speed Brawl Stealth 2: A Game of Clones Stick Fight: The Game Super Hexagon SUPERHOT This is the Police Tilt Brush Tropico 4 Undertale VVVVVV World of Goo Worms Revolution Zombotron Dead Rising 4 Devil May Cry 4: Special Edition RESIDENT EVIL 2 - All In-game Rewards Unlock STRIDER Reigns Reigns: Her Majesty Equilinox MagiCat Samorost 3 1 Screen Platformer A Glider's Journey Adventure Boy Cheapskate DX Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly Korea Anomaly: Warzone Earth Anomaly Warzone Earth Mobile Campaign Artemis: God-Queen of the Hunt Balancelot Bastion Cathedral Chivalry: Medieval Warfare Clatter Dead by Daylight - Of Flesh and Mud Dead by Daylight - Spark of Madness Deadlight: Director's Cut Dino Run DX Downtown Drift Draw Your Game Drink More Glurp Jingle Jam Challenge Invisible Inc. Kalaban Kingdom: New Lands Motorsport Manager Must Dash Amigos Nemo Dungeon Neverwinter: Vestments of the Wind Pack Ninja Senki DX PAC-MAN CHAMPIONSHIP EDITION 2 Potatoman Seeks the Troof Pumped BMX + Rapture Rejects Rebound Dodgeball Evolved Red Horizon Rogue Rocks Scanner Sombre Songs of Skydale Stories: The Path of Destinies Super Chicken Catchers THE TEAR YORG.io Chasm Fluffy Horde Regular Human Basketball Fairy Fencer F: Advent Dark Force Complete Deluxe Set Megatagmension Blanc + Neptune VS Zombies (Neptunia) Moero Chronicle Neptunia Shooter Superdimension Neptune VS Sega Hard Girls Trillion: God of Destruction Beckett Everything Rusty Lake Hotel The Stanley Parable Thomas Was Alone Yume Nikki YUMENIKKI -DREAM DIARY- Game Character Hub PE: DS Generator Parts Game Character Hub PE: Second Story Game Character Hub: Portfolio Edition RPG Maker MV RPG Maker MV - GENE RPG Maker MV - MADO RPG Maker MV - SAKAN RPG Maker VX RPG Maker VX Ace RPG Maker XP Visual Novel Maker + Live 2D Evergarden Shenmue I & II SYNTHETIK: Legion Rising Bridge Constructor Portal Portal Knights SEUM: Speedrunners from Hell Staxel Tricky Towers When Ski Lifts Go Wrong Planet Alpha Puss! The Spiral Scouts Cat Quest HIVESWAP: Act 1 Immortal Planet Pillars of Eternity Tyranny - Standard Edition Carrier Command: Gaea Mission Pound of Ground Take On Helicopters Take on Mars Ylands Distance God's Trigger Guacamelee! 2 MOTHERGUNSHIP DISTRAINT 2 Rusty Lake Paradise Unexplored The Adventure Pals Almost There: The Platformer Yoku's Island Express 60 Parsecs! Love is Dead Road Redemption Clustertruck Diaries of a Spaceport Janitor Party Hard Punch Club SpeedRunners Duskers Paratopic Pool Panic Red Faction Guerilla Re-Mars-tered Black The Fall Octahedron The Turing Test I'm not a Monster Wandersong 11-11 Memories Retold Impact Winter Little Nightmares PAC-MAN™ Championship Edition DX+ Project CARS Genital Jousting Highway Blossoms Just Deserts Purrfect Date Sunrider Academy Sunrider: Liberation Day - Captain's Edition Among the Sleep - Enhanced Edition Tooth and Tail Dandara MINIT Steel Rats 12 is Better Than 6 BLACKHOLE Cook, Serve, Delicious! 2!! Kingsway kuso Soft Body Way of the Passive Fist Slipstream Dear Esther: Landmark Edition GoNNER Headlander Ken Follett's The Pillars of the Earth Shadow Tactics: Blades of the Shogun Bleed 2 Rapture Rejects Rock of Ages 2: Bigger and Boulder Sniper Elite 3 Interplanetary: Enhanced Edition Worms Clan Wars Animal Super Squad Anomaly 2 Anomaly Defenders Anomaly: Warzone Earth Blade & Bones Board Battlefield Clicker bAdventure Cloudborn Convoy Cube Link Deep Dungeons of Doom Detective Case and Clown Bot in: Murder in the Hotel Lisbon Don't Stand Out Dungeon Escape Fahrenheit: Indigo Prophecy Remastered Flux8 Freaky Awesome Guns of Icarus Alliance Collector's Edition Hackyzack The Haunting of Billy Hello Pollution! Hyperdrive Massacre Indecision. Kabounce Lakeview Cabin Collection Last Encounter LOVE Lucius Demake Marvin's Mittens Match Point No Time To Explain Remastered Race The Sun R-COIL Road Doom Slime-san Super Steampunk Pinball 2D Sure Footing Switchblade Starter Pack Temple of Xiala Throne of Lies The Online Game of Deceit Tower 57 Tross Unit 4 Wizorb Zero G Arena Colt Express King and Assassins Kentucky Route Zero RWBY: Grimm Eclipse War for the Overworld + Heart of Gold DLC The Dwarves Resident Evil Revelations Gremlins, Inc. Old Man's Journey Pathfinder Adventures Talisman: Digital Edition Carcassonne - Tiles & Tactics Talisman: Digital Edition How to Survive 2 Darksiders II: Deathinitive Edition 12 is Better than 6 Bear With Me - Collector's Edition Dungeon of the Endless Jalopy NBA Playgrounds Action Henk JYDGE Keep Talking and Nobody Explodes Kingdom: New Lands Laser League Holy Potatoes! We're In Space?! Grand Theft Auto: Episodes from Liberty City Grand Theft Auto III Grand Theft Auto: Vice City Filthy, Stinking, Orcs Sanctum 2 Grey Goo Sorcerer King: Rivals Green Man Gaming - CRUSADER KINGS II WARHAMMER END TIMES VERMINTIDE INJUSTICE GODS AMONG US ULTIMATE THE FLAME IN THE FLOOD FROZEN SYNAPSE PRIME BEAT COP SUPER CLOUDBUILT THE LITTLE ACRE INSURGENCY FEAR 3 DEAD AGE MAGICKA SERIAL CLEANER CASTLEVANIA LORDS OF SHADOW 2 FAHRENHEIT REMASTERED OPERATION FLASHPOINT RED RIVER ROCKET KNIGHT LEGO BATMAN BIOZONE ADR1FT Fanatical - Autonauts Guards How to Take Off Your Mask ENIGMA: Garfield Kart Stronghold Legends: Steam Edition Styx: Master of Shadows Among the Sleep - Enhanced Edition EARTH'S DAWN Do Not Feed the Monkeys Rain World Shadwen Syndrome The Technomancer Chess Ultra Arcana Heart 3 LOVE MAX!!!!! DEAD OR SCHOOL Shiness: The Lightning Kingdom XBlaze Code: Embryo XBlaze Lost: Memories Duke Nukem Forever GUILTY GEAR Xrd -REVELATOR- Party Hard 2 The Walking Dead This War of Mine Blood: Fresh Supply Syberia II If My Heart Had Wings LoveKami -Divinity Stage- LoveKami -Useless Goddess- The Surge Dungeons 2 The First Templar - Steam Special Edition Urban Empire The Dark Eye: Demonicon Chronicles of Magic: Divided Kingdoms Endless Fables 3: Dark Moor King's Heir: Rise to the Throne Lost Grimoires 3: The Forgotten Well My Brother Rabbit Noir Chronicles: City of Crime Path of Sin: Greed Queen's Quest 4: Sacred Truce Tharsis Little Big Adventure 2 Return to Mysterious Island 2 Damned Return to Mysterious Island Odyssey - The Story of Science Little Big Adventure - Enhanced Edition Sanitarium The Royal Marines Commando STARBO Raptor: Call of The Shadows - 2015 Edition Guns of Icarus Online Hamsterdam Gates of Hell Perfect Heist Aces of the Luftwaffe Operation Thunderstorm Clouds & Sheep 2 Archamon The Crown of Leaves HERO DEFENSE Tales From Candlekeep: Tomb of Annihilation Last Dream: World Unknown The Swindle Robothorium: Cyberpunk Dungeon Crawler Equilinox Rogue Wizards Codex of Victory Haimrik In Fear I Trust In Fear I Trust - Episode 2 In Fear I Trust - Episode 3 In Fear I Trust - Episode 4 The Watchmaker The Uncertain - The Last Quiet Day World's Dawn Extinction Infinite Air with Mark McMorris Super Inefficient Golf Tales of Candlekeep: Tomb of Annihilation Shadwen Creeping Terror Fantasy Wars Ascension to the Throne Savage Lands Survivalist Still Life Holy Avatar vs. Maidens of the Dead Syberia Miasmata Syberia II Looterkings Damned Lost Civilization QuestRun Railroad Pioneer SkyDrift Thunder Wolves Airline Tycoon Deluxe Overclocked: A History of Violence Dark Strokes: The Legend of the Snow Kingdom Collector's Edition Eternal Journey: New Atlantis Forest Legends: The Call of Love Collector's Edition House of 1000 Doors: Evil Inside House of 1000 Doors: Serpent Flame Joan Jade and the Gates of Xibalba Love Alchemy: A Heart in Winter Magic Encyclopedia: Moon Light Mind's Eye: Secrets of the Forgotten The Fog: Trap for Moths Analogue: A Hate Story Detention The Coma: Recut The Coma: Recut - Soundtrack & Art Pack DLC Revolution Ace Californium SkyDrift Clinically Dead Out There Somewhere Fate Tectonics Plazma Being One Finger Death Punch ESport Manager Dungeons 2 Galaxy Squad Oriental Empires Stars in Shadow TASTEE Lethal Tactics The Lion's Song: Season Pass Homeworld Remastered Collection Shuyan Saga Steel Vampire Arcana Heart 3 LOVE MAX!!!! Guilty Gear X2 #Reload Lifeless Planet Premier Edition Snake Pass BEEP DRAGON: A Game About a Dragon Destiny Warriors RPG Gun Rocket Labyronia RPG Labyronia RPG 2 LocoSoccer Out There Somewhere Storm of Spears RPG Subterra Sun Blast: Star Fighter The Odyssey: Winds of Athena Tiny Bridge: Ratventure Crouching Pony Hidden Dragon GAUGE Isbarah Poöf Puddle Replay - VHS is not dead Wooden Sen'SeY House of Caravan Cultures Northland Splatter Zombie Apocalypse Squirbs Learn Japanese to survive Hiragana Battle Airscape The Fall of Gravity Revolution Ace Labyronia RPG PARTICLE MACE Cultures 8th Wonder of the World GIBZ STAR WARS Jedi Knight - Jedi Academy STAR WARS Jedi Knight II - Jedi Outcast Dex Figment Hive Jump Jalopy PewDiePie: Legend of the Brofist THE KING OF FIGHTERS XIII STEAM EDITION Blades of Time Limited Edition Blood Knights Demonicon Drakensang GemCraft - Chasing Shadows Heroes of Annihilated Empires Inquisitor Knights and Merchants Lichdom: Battlemage Numen: Contest of Heroes Rune Classic Sudeki Two Worlds II: Velvet Edition Wizardry 6&7 Asteroid Bounty Hunter Charlie's Adventure Cube Runner Duke of Alpha Centauri Fly and Destroy Hungry Flame Neon Space Neon Space 2 ShipLord Slash It Slash It 2 Spin Rush Survive in Space Upside Down Distant Worlds: Universe Heavy Burger I am not a Monster Learn Japanese to survive Hiragana Battle SimplePlanes Sword Legacy Omen Moero Chronicle Moero Chronicle - Deluxe Pack DLC 35MM Deadlight Distrust Killing Room March of the Living Savage Lands Tharsis Valnir Rok Survival RPG Dreamscapes: The Sandman - Premium Edition Dreamscapes: Nightmare's Heir - Premium Edition Sea Legends: Phantasmal Light Collector's Edition Witch's Pranks: Frog's Fortune Collector's Edition Kingdom of Aurelia: Mystery of the Poisoned Dagger Taken Souls: Blood Ritual Collector's Edition Silver Tale A Plot Story Hexus Jane Angel: Templar Mystery Dream Walker Witch's Tales Escape Doodland Mad Dream: Coma Earthworms Clinically Dead Mech Rage Camper Jumper Simulator ESport Manager Darkest Hunters The Sexy Brutale Beholder The Last Door - Collector's Edition The Last Door: Season 2 - Collector's Edition Cognition: An Erica Reed Thriller System Shock: Enhanced Edition System Shock 2 Metal Fatigue Spirits of Xanadu Shadow Man I Have No Mouth, and I Must Scream Homeworld Remastered Collection Tales from Candlekeep: Tomb of Annihilation PAYDAY 2 Jalopy Hover Figment Subterrain STARWHAL Scribblenauts Unmasked: A DC Comics Adventure Joggernauts The Long Reach Mainlining Coffin Dodgers The Rivers of Alice - Extended Version Zombie Kill of the Week - Reborn The Walking Vegetables Unbox: Newbie's Adventure System Shock: Enhanced Edition UNLOVED Killing Room Sir, You Are Being Hunted Styx: Shards of Darkness STAR WARS - Knights of the Old Republic STAR WARS Knights of the Old Republic II - The Sith Lords Shadowrun: Hong Kong - Extended Edition SimCity™ 4 Deluxe Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition METAL SLUG X Oxenfree Galactic Civilizations II: Ultimate Edition Sins of a Solar Empire: Trinity Fallen Enchantress: Legendary Heroes The Political Machine 2016 The Corporate Machine Sorcerer King: Rivals Demigod Go! Go! Nippon! ~My First Trip to Japan~ March of the Living Four Sided Fantasy Dungeon Rushers The Invisible Hours Dead Secret The Free Ones HIVESWAP: Act 1 Castle of no Escape 2 Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Risky Rescue Frederic: Evil Strikes Back 16bit Trader Midnight Mysteries Midnight Mysteries 4: Haunted Houdini Zombie Bowl-o-Rama Little Farm Silver Knight ANKI Lift It 3 Coins At School Deep Eclipse: New Space Odyssey Green Ranch The lost joystick UBERMOSH Vol. 5 Trip to Vinelands TTV2 SWARMRIDER OMEGA UBERMOSH UBERMOSH:BLACK UBERMOSH Vol.3 Iesabel Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Frederic: Resurrection of Music Teddy Floppy Ear - Mountain Adventure Teddy Floppy Ear - Kayaking Millie Sparkle 2 Evo Story of the Survivor SharpShooter3D Goodbye My King Watch This! Crazy Oafish Ultra Blocks: Big Sale Crystal City Bloody Boobs AuroraRL Dispatcher Casino Noir Detective Noir Reptilians Must Die! The Braves & Bows Zzzz-Zzzz-Zzzz The Dweller Surfingers Timberman Sparkle 3 Genesis Cat on a Diet Zombillie Asteroid Bounty Hunter ShipLord Neon Prism Slash It Slash It 2 Cube Runner Upside Down Spin Rush Neon Space Neon Space 2 Duke of Alpha Centauri Hungry Flame Survive in Space Fly and Destroy Charlie's Adventure Luxor Evolved Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Samantha Swift and the Hidden Roses of Athena Red Risk Particula Overcast - Walden and the Werewolf OutDrive Invasion Cubium Dreams Iron Impact Stigmat Marco Polo Cybercube Mr. Dubstep Monstrum Wick Lethe - Episode One 35MM I Shall Remain Silence of the Sleep Rebel Galaxy Punch Club - Deluxe Edition Grey Goo Definitive Edition RiME Gloom SharpShooter3D Goodbye My King Crystal City Art of Murder - Cards of Destiny Art of Murder - Deadly Secrets Art of Murder - FBI Confidential Art of Murder - Hunt for the Puppeteer Art of Murder - The Secret Files Chronicles of Mystery - Secret of the Lost Kingdom Chronicles of Mystery - The Legend of the Sacred Treasure Chronicles of Mystery - The Tree of Life Chronicles of Mystery: The Scorpio Ritual Megadimension Neptunia VII Megadimension Neptunia VII Digital Deluxe Set DLC Galactic Lords W4RR-i/o-RS Nogibator: Way Of Legs WN - ShP Fairy Lands: Rinka and the Fairy Gems Drill Arena Walhall Er-Spectro Daemonsgate Chamber of the Sci-Mutant Priestess Spiritual Warfare & Wisdom Tree Collection Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Eternam Chaos Control Bubble Ghost Mystical Alien Rampage Ocean Classics Volume 1 200% Mixed Juice War of the Human Tanks Worms Worms Reloaded: Game of the Year Edition Worms Ultimate Mayhem - Deluxe Edition Worms Crazy Golf Worms Blast Worms Pinball The Mooseman Sky Break Tropico 5 Super Cloudbuilt Tower 57 Dex Epistory - Typing Chronicles Deponia: The Complete Journey Table Top Racing: World Tour Riff Racer - Race Your Music! GT Legends GTR Evolution Vangers Insane 2 Zero Gear Race.a.bit Mashed Race: The WTCC Game + Caterham Expansion Little Racers STREET BARRIER X Super Toy Cars Mini Motor Racing EVO Drift Streets Japan Instant Death Spirits of Xanadu Swipe Fruit Smash Voxel Baller Breezeblox BalanCity VRog BoomTown! Deluxe City Siege: Faction Island Bomb The Monsters! Crazy Belts Rush for Glory Naval Warfare Insurgency Blood Knights Heroes of Annihilated Empires Wizardry 6 & 7 Drakensang Rune Classic Gemcraft - Chasing Shadows Knights and Merchants Etherlords I & II Sudeki Numen: Contest of Heroes Inquisitor Commands & Colors: The Great War Making History: The Calm and the Storm Gold Edition Attrition: Tactical Fronts Imperial Glory Praetorians Commandos: Behind Enemy Lines Commandos: Beyond the Call of Duty Commandos 2: Men of Courage Commandos 3: Destination Berlin Ominous Tales: The Forsaken Isle Beyond the Invisible: Evening Tearstone Entwined: Strings of Deception Vengeance: Lost Love The Rosebud Condominium Where Angels Cry: Tears of the Fallen (Collector's Edition) Lightning: D-Day Congo Merc Hold the Line: The American Revolution Battles of the Ancient World Peninsular War Battles 1812: The Invasion of Canada Russian Front 7 Wonders II 7 Wonders of the Ancient World 7 Wonders: Ancient Alien Makeover 7 Wonders: Magical Mystery Tour 7 Wonders: Treasures of Seven Discovery! A Seek and Find Adventure Gardens Inc. 2: The Road to Fame Glowfish Little Farm Luxor 2 HD Luxor 3 Luxor Evolved Luxor HD Luxor: 5th Passage Luxor: Amun Rising HD LUXOR: Mah Jong Luxor: Quest for the Afterlife Midnight Mysteries Midnight Mysteries 3: Devil on the Mississippi Midnight Mysteries 4: Haunted Houdini Midnight Mysteries: Salem Witch Trials Midnight Mysteries: Witches of Abraham - Collector's Edition Pickers Samantha Swift and the Hidden Roses of Athena The Dweller Iesabel EM: Shader Attack Invasion Labyronia RPG Labyronia RPG 2 Legend of Mysteria RPG Chosen 2 Balloon Blowout Bayla Bunny Block Blowout Chess Knight 2 Dessert Storm Fantastic 4 In A Row 2 Fantastic Checkers 2 Ludo Supremo Mahjong Deluxe 2: Astral Planes Mahsung Deluxe Mini Golf Mundo Pepe Porcupine Puppy Dog: Jigsaw Puzzles Puzzles Under The Hill Ultimate Word Search 2: Letter Boxed Bubble Blowout Train Valley Broken Sword Trilogy Daemonsgate Chamber of the Sci-Mutant Priestess Prophecy I - The Viking Child Drakkhen Marco Polo Hostage: Rescue Mission King's Table - The Legend of Ragnarok Bubble Ghost Mystical Ocean Classics Volume 1 Pandora: First Contact 35MM Grand Ages: Rome GOLD GT Legends Nether: Resurrected CAT Interstellar Circut Breakers Memoranda Sins of the Demon RPG Gladiator Trainer Dragon Sinker Neon Chrome Skullgirls Mad Games Tycoon Replica Patrician IV - Steam Special Edition Patrician IV: Rise of a Dynasty Patrician III The Swindle Zenith Hive Jump ICY: Frostbite Edition Commandos Collection Revhead Car Mechanic Simulator 2015 Demolish & Build 2017 Robot Squad Simulator 2017 Skullgirls & DLC The Mims Beginning Dreamstones Cally's Caves 4 Tank Battle: East Front Tank Battle: Pacific Tank Battle: Normandy Tank Battle: North Africa Tank Battle: 1944 Tank Battle: Blitzkrieg Tank Battle: 1945 Civil War: 1861 Civil War: Bull Run 1861 Civil War: 1862 Civil War: 1865 Civil War: Gettysburg Civil War: 1864 SK8 King of the Eggs Bouncy Bob Hotel Dracula Warfront Defenders: Westerplatte Pony Island Who's Your Daddy SWARMRIDER OMEGA SWARMRIDER OMEGA OST DLC SWARMRIDERS: Original Soundtrack DLC DinoSystem Super Sports Surgery Middle-earth: Shadow of Mordor Game of the Year Edition Startide Timberman Kathy Rain Table Top Racing: World Tour Z Dark Years Exowar Total Extreme Wrestling World of Mixed Martial Arts 3 IGT Slots Paradise Garden Anti-Opoly Wrestling Spirit 3 Draft Day Sports College Basketball 3 Draft Day Sports Pro Basketball 4 Defend Your Life Hyperdrive Massacre The lost joystick Orbital Racer RUNRUNRUN Murder... 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Las Vegas Sands (LVS) is the pre-eminent developer and operator of world-class Integrated Resorts that feature luxury hotels; best-in-class gaming; retail; dining and entertainment; Meetings, Incentive, Convention and Exhibition (MICE) facilities; and many other business and leisure amenities. We pioneered the MICE-driven Integrated Resort, a unique, industry-leading and extremely successful ... Wind Creek Hospitality, an entertainment and gaming company owned by the Alabama-based Poarch Band of Creek Indians, is acquiring the Sands Casino Resort Bethlehem property for $1.3 billion. Casino operator Las Vegas Sands Corp is exploring a sale of its two flagship hotel-casinos in Las Vegas in a deal that may bring in $6billion, according to reports. The properties included in the ... Las Vegas Sands Corp. casinos and gambling guide has information such as: A Las Vegas Sands Corp. casino list, poker tournament listing, slots info, pari-mutuel (greyhounds & horses), Texas Hold'em, and more. Find owner contact information and view pictures of every casino owned by Las Vegas Sands Corp.. Las Vegas Sands Inc. became public and changed its name to Las Vegas Sands Corp. With true pioneering spirit and having seen the financial opportunities in Asia before his competitors, Adelson opened Sands Macao in Macau (SAR), China. 2007. From 2004, the company extended its presence in Asia. To overcome the challenge of space, Adelson saw the opportunity to fill the bay between the Coloane ... Sands Casino Bethlehem will reportedly be sold in the largest real-estate transaction in Lehigh Valley history. And it takes a company out of the mix in Pennsylvania that has been historically opposed to online gambling. Wind Creek Hospitality has agreed to purchase the PA casino for a total enterprise value of $1.3 billion.The Las Vegas Sands Corp. issued a press release breaking the news on ... What we now know as Las Vegas Sands Corp. got its start in 1990 with just one property, the historic Sands Hotel. For those who are unfamiliar with Las Vegas, Nevada history, the Sands Hotel first opened its doors in 1952 and quickly became one of the most popular casino destinations not only in the United States, but the world. Entrepreneurs, including Sheldon Adelson, Jordan Shapiro, and a ... Sands Bethlehem Sold to Focus on Nevada & Macau. The Sands Bethlehem was the only American property operated by Las Vegas Sands that was outside Nevada. The company was founded by Sheldon Adelson, who is the richest man in the casino industry.Apparently, Las Vegas Sands wants to focus all its attention on its Nevada operations, as well as those in Macau. Las Vegas Sands Has Options Investor Betting Casino Company Will Grow. Posted on: September 20, 2019, 02:59h. Last updated on: September 20, 2019, 11:16h. The Sands Casino Resort Bethlehem is in the process of being sold to Wind Creek Hospitality from its previous owner, the Las Vegas Sands Corporation. Wind Creek, a company owned and operated by a Native American tribe in Alabama, announced its intention to purchase the Sands in March 2018 for $1.3 billion. The Sands Bethlehem, which employs roughly 2,500 people, is a significant part of the ...